/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated April 5, 2025. Replaces all prior versions.
 *
 * Copyright (c) 2013-2025, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
import type { Slot } from "./Slot.js";
/** Stores the skeleton's draw order, which is the order that each slot's attachment is rendered. */
export declare class DrawOrder {
    readonly _setupPose: Slot[];
    /** The unconstrained draw order, set by animations and application code. */
    readonly pose: Slot[];
    readonly constrainedPose: Slot[];
    /** The constrained draw order for rendering. If no constraints modify the draw order, this is the same as {@link pose}.
     * Otherwise it is a copy of {@link pose} modified by constraints. */
    appliedPose: Slot[];
    constructor(setupPose: Slot[]);
    /** Sets the unconstrained draw order to the setup pose order. */
    setupPose(): void;
    /** Sets the applied pose to the unconstrained pose, for when no constraints will modify the draw order. */
    unconstrained(): void;
    /** Sets the applied pose to the constrained pose, in anticipation of the applied pose being modified by constraints. */
    constrained(): void;
    /** Copies the unconstrained pose to the constrained pose, as a starting point for constraints to be applied. */
    resetConstrained(): void;
}
