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 * Spine Runtimes License Agreement
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import type { Pose } from "./Pose.js";
import type { PosedData } from "./PosedData.js";
/** The base class for an object with a number of poses:
 * - {@link data}: The setup pose.
 * - {@link pose}: The unconstrained pose. Set by animations and application code.
 * - {@link appliedPose}: The pose to use for rendering. Possibly modified by constraints.
 */
export declare abstract class Posed<D extends PosedData<P>, P extends Pose<P>> {
    /** The constraint's setup pose data. */
    readonly data: D;
    readonly pose: P;
    readonly constrainedPose: P;
    appliedPose: P;
    constructor(data: D, pose: P, constrainedPose: P);
    /** Sets the unconstrained pose to the setup pose. */
    setupPose(): void;
    /** The setup pose data. May be shared with multiple instances. */
    getData(): D;
    /** The unconstrained pose for this object, set by animations and application code. */
    getPose(): P;
    /** The pose to use for rendering. If no constraints modify this pose, this is the same as {@link pose}. Otherwise it is a
     * copy of {@link pose} modified by constraints. */
    getAppliedPose(): P;
    /** Sets the applied pose to the unconstrained pose, for when no constraints will modify the pose. */
    unconstrained(): void;
    /** Sets the applied pose to the constrained pose, in anticipation of the applied pose being modified by constraints. */
    constrained(): void;
    /** Sets the constrained pose to the unconstrained pose, as a starting point for constraints to be applied. */
    resetConstrained(): void;
}
