/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated April 5, 2025. Replaces all prior versions.
 *
 * Copyright (c) 2013-2025, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 *****************************************************************************/
import type { Pose } from "./Pose.js";
import { Posed } from "./Posed.js";
import type { PosedData } from "./PosedData.js";
/** A posed object that may be active or inactive. */
export declare abstract class PosedActive<D extends PosedData<P>, P extends Pose<P>> extends Posed<D, P> {
    active: boolean;
    protected constructor(data: D, pose: P, constrained: P);
    /** Returns false when this constraint won't be updated by
     * {@link Skeleton.updateWorldTransform} because a skin is required and the
     * {@link Skeleton.skin active skin} does not contain this item. See {@link Skin.bones}, {@link Skin.constraints},
     * {@link PosedData.skinRequired}, and {@link Skeleton.updateCache}. */
    isActive(): boolean;
}
