/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated April 5, 2025. Replaces all prior versions.
 *
 * Copyright (c) 2013-2025, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
import type { Animation } from "./Animation.js";
import type { BoneData } from "./BoneData.js";
import { ConstraintData } from "./ConstraintData.js";
import type { Skeleton } from "./Skeleton.js";
import { Slider } from "./Slider.js";
import { SliderPose } from "./SliderPose.js";
import type { FromProperty } from "./TransformConstraintData.js";
/** Stores the setup pose for a {@link Slider}.
 *
 * See <a href="https://esotericsoftware.com/spine-slider-constraints">Slider constraints</a> in the Spine User Guide. */
export declare class SliderData extends ConstraintData<Slider, SliderPose> {
    /** The animation the slider will apply. */
    animation: Animation;
    /** When true, the animation is applied by adding it to the current pose rather than overwriting it. */
    additive: boolean;
    /** When true, the animation repeats after its duration, otherwise the last frame is used. */
    loop: boolean;
    /** When set, the bone's transform property is used to set the slider's {@link SliderPose.time}. */
    bone: BoneData | null;
    /** When a bone is set, the specified transform property is used to set the slider's {@link SliderPose.time}. */
    property: FromProperty;
    /** When a bone is set, this is the scale of the {@link property} value in relation to the slider time. */
    scale: number;
    /** When a bone is set, the offset is added to the property. */
    offset: number;
    /** When true and a bone is set, the bone's local transform property is read instead of its world transform. */
    local: boolean;
    /** When a bone is set, the maximum slider time for the bone property range, or 0 if nonessential data was not exported. */
    max: number;
    constructor(name: string);
    create(skeleton: Skeleton): Slider;
}
