/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated April 5, 2025. Replaces all prior versions.
 *
 * Copyright (c) 2013-2025, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
import type { BoneData } from "./BoneData.js";
import { PosedData } from "./PosedData.js";
import { SlotPose } from "./SlotPose.js";
/** Stores the setup pose for a {@link Slot}. */
export declare class SlotData extends PosedData<SlotPose> {
    /** The index of the slot in {@link Skeleton.slots}. */
    index: number;
    /** The bone this slot belongs to. */
    boneData: BoneData;
    /** The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible. */
    attachmentName: string | null;
    /** The blend mode for drawing the slot's attachment. */
    blendMode: BlendMode;
    /** False if the slot was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */
    visible: boolean;
    constructor(index: number, name: string, boneData: BoneData);
}
/** Determines how images are blended with existing pixels when drawn. */
export declare enum BlendMode {
    Normal = 0,
    Additive = 1,
    Multiply = 2,
    Screen = 3
}
