/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated April 5, 2025. Replaces all prior versions.
 *
 * Copyright (c) 2013-2025, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
/** biome-ignore-all lint/suspicious/noExplicitAny: textures can be various type */
export declare abstract class Texture {
    protected _image: HTMLImageElement | ImageBitmap | any;
    constructor(image: HTMLImageElement | ImageBitmap | any);
    getImage(): HTMLImageElement | ImageBitmap | any;
    abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
    abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
    abstract dispose(): void;
}
export declare enum TextureFilter {
    Nearest = 9728,// WebGLRenderingContext.NEAREST
    Linear = 9729,// WebGLRenderingContext.LINEAR
    MipMap = 9987,// WebGLRenderingContext.LINEAR_MIPMAP_LINEAR
    MipMapNearestNearest = 9984,// WebGLRenderingContext.NEAREST_MIPMAP_NEAREST
    MipMapLinearNearest = 9985,// WebGLRenderingContext.LINEAR_MIPMAP_NEAREST
    MipMapNearestLinear = 9986,// WebGLRenderingContext.NEAREST_MIPMAP_LINEAR
    MipMapLinearLinear = 9987
}
export declare enum TextureWrap {
    MirroredRepeat = 33648,// WebGLRenderingContext.MIRRORED_REPEAT
    ClampToEdge = 33071,// WebGLRenderingContext.CLAMP_TO_EDGE
    Repeat = 10497
}
export declare class TextureRegion {
    texture: any;
    u: number;
    v: number;
    u2: number;
    v2: number;
    width: number;
    height: number;
    degrees: number;
    offsetX: number;
    offsetY: number;
    originalWidth: number;
    originalHeight: number;
}
export declare class FakeTexture extends Texture {
    setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
    setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
    dispose(): void;
}
