/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated April 5, 2025. Replaces all prior versions.
 *
 * Copyright (c) 2013-2025, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
import type { AssetManagerBase } from "./AssetManagerBase.js";
import { type Texture, TextureFilter, TextureRegion, TextureWrap } from "./Texture.js";
import { type Disposable } from "./Utils.js";
export declare class TextureAtlas implements Disposable {
    pages: TextureAtlasPage[];
    regions: TextureAtlasRegion[];
    constructor(atlasText: string);
    findRegion(name: string): TextureAtlasRegion | null;
    setTextures(assetManager: AssetManagerBase, pathPrefix?: string): void;
    dispose(): void;
}
export declare class TextureAtlasPage {
    name: string;
    minFilter: TextureFilter;
    magFilter: TextureFilter;
    uWrap: TextureWrap;
    vWrap: TextureWrap;
    texture: Texture | null;
    width: number;
    height: number;
    pma: boolean;
    regions: TextureAtlasRegion[];
    constructor(name: string);
    setTexture(texture: Texture): void;
}
export declare class TextureAtlasRegion extends TextureRegion {
    page: TextureAtlasPage;
    name: string;
    x: number;
    y: number;
    offsetX: number;
    offsetY: number;
    originalWidth: number;
    originalHeight: number;
    index: number;
    degrees: number;
    names: string[] | null;
    values: number[][] | null;
    constructor(page: TextureAtlasPage, name: string);
}
