/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated April 5, 2025. Replaces all prior versions.
 *
 * Copyright (c) 2013-2025, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
import type { SlotData } from "../SlotData.js";
import { Color } from "../Utils.js";
import { type Attachment, VertexAttachment } from "./Attachment.js";
/** An attachment with vertices that make up a polygon used for clipping the rendering of other attachments. */
export declare class ClippingAttachment extends VertexAttachment {
    /** Clipping is performed between the clipping attachment's slot and the end slot. If null, clipping is done until the end of
     * the skeleton's rendering. */
    endSlot: SlotData | null;
    /** When true the clipping polygon is treated as convex for more efficient clipping. If the polygon deforms to concave then the
     * convex hull is used. When false the clipping polygon can be concave and if so has an additional CPU cost. Inverse clipping
     * always uses convex. */
    convex: boolean;
    /** When false, everything inside the clipping polygon is visible. When true, everything outside the clipping polygon is
      * visible and clipping is convex. */
    inverse: boolean;
    /** The color of the clipping polygon as it was in Spine. Available only when nonessential data was exported. Clipping polygons
     * are not usually rendered at runtime. */
    color: Color;
    constructor(name: string);
    copy(): Attachment;
}
