/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated July 28, 2023. Replaces all prior versions.
 *
 * Copyright (c) 2013-2023, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software or
 * otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
 * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
import { Disposable, Color, Skeleton } from "@esotericsoftware/spine-core";
import { ShapeRenderer } from "./ShapeRenderer.js";
import { ManagedWebGLRenderingContext } from "./WebGL.js";
export declare class SkeletonDebugRenderer implements Disposable {
    boneLineColor: Color;
    boneOriginColor: Color;
    attachmentLineColor: Color;
    triangleLineColor: Color;
    pathColor: Color;
    clipColor: Color;
    aabbColor: Color;
    drawBones: boolean;
    drawRegionAttachments: boolean;
    drawBoundingBoxes: boolean;
    drawMeshHull: boolean;
    drawMeshTriangles: boolean;
    drawPaths: boolean;
    drawSkeletonXY: boolean;
    drawClipping: boolean;
    premultipliedAlpha: boolean;
    scale: number;
    boneWidth: number;
    private context;
    private bounds;
    private temp;
    private vertices;
    private static LIGHT_GRAY;
    private static GREEN;
    constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext);
    draw(shapes: ShapeRenderer, skeleton: Skeleton, ignoredBones?: Array<string>): void;
    dispose(): void;
}
