import { GLVertexBufferSet } from "../../flash/__native/GLVertexBufferSet";
import { GLIndexBufferSet } from "./GLIndexBufferSet";
export declare class GLDrawable {
    pos: GLVertexBufferSet;
    uv: GLVertexBufferSet;
    private _color;
    private usage;
    index: GLIndexBufferSet;
    numTriangles: number;
    constructor(posData: Float32Array, uvData: Float32Array, iData: Uint16Array, usage: number);
    get color(): GLVertexBufferSet;
    set color(v: GLVertexBufferSet);
}
