import { Context3D } from "../display3D/Context3D";
import { IndexBuffer3D } from "../display3D/IndexBuffer3D";
export declare class GLIndexBufferSet {
    private buff;
    private usage;
    dirty: boolean;
    data: Uint16Array;
    constructor(data: Uint16Array, usage: number);
    getBuff(ctx: Context3D): IndexBuffer3D;
}
