import { Context3D } from "../display3D/Context3D";
import { Matrix } from "../geom/Matrix";
import { GLDrawable } from "./GLDrawable";
import { GLGraphicsPath } from "./GLGraphicsPath";
export declare class GLPath2D {
    matr: Matrix;
    _drawable: GLDrawable;
    private pos;
    private uv;
    private index;
    private ctx;
    path: GLGraphicsPath;
    constructor(ctx: Context3D);
    get drawable(): GLDrawable;
}
