import { Context3D } from "../display3D/Context3D";
import { VertexBuffer3D } from "../display3D/VertexBuffer3D";
export declare class GLVertexBufferSet {
    data: any;
    data32PerVertex: number;
    private buff;
    private usage;
    dirty: boolean;
    constructor(data: Object, data32PerVertex: number, usage: number);
    getBuff(ctx: Context3D): VertexBuffer3D;
}
