export declare class AccessibilityProperties extends Object {
    /**
     * Provides a description for this display object in the accessible presentation.
     * If you have a lot of information to present about the object, it is
     * best to choose a concise name and put most of your content in the
     * description property.
     * Applies to whole SWF files, containers, buttons, and text. The default value
     * is an empty string.
     * In Flash Professional, this property corresponds to the Description field in the Accessibility panel.
     * @langversion	3.0
     * @playerversion	Flash 9
     */
    description: string;
    /**
     * If true, causes Flash Player to exclude child objects within this
     * display object from the accessible presentation.
     * The default is false. Applies to whole SWF files and containers.
     * @playerversion	Flash 9
     */
    forceSimple: boolean;
    /**
     * Provides a name for this display object in the accessible presentation.
     * Applies to whole SWF files, containers, buttons, and text.  Do not confuse with
     * DisplayObject.name, which is unrelated. The default value
     * is an empty string.
     * In Flash Professional, this property corresponds to the Name field in the Accessibility panel.
     * @langversion	3.0
     * @playerversion	Flash 9
     */
    name: string;
    /**
     * If true, disables the Flash Player default auto-labeling system.
     * Auto-labeling causes text objects inside buttons to be treated as button names,
     * and text objects near text fields to be treated as text field names.
     * The default is false. Applies only to whole SWF files.
     * The noAutoLabeling property value is ignored unless you specify it before the
     * first time an accessibility aid examines your SWF file. If you plan to set
     * noAutoLabeling to true, you should do so as early as
     * possible in your code.
     * @playerversion	Flash 9
     */
    noAutoLabeling: boolean;
    /**
     * Indicates a keyboard shortcut associated with this display object.
     * Supply this string only for UI controls that you have associated with a shortcut key.
     * Applies to containers, buttons, and text.  The default value
     * is an empty string.
     *
     *   Note: Assigning this property does not automatically assign the specified key
     * combination to this object; you must do that yourself, for example, by
     * listening for a KeyboardEvent.The syntax for this string uses long names for modifier keys, and
     * the plus(+) character to indicate key combination. Examples of valid strings are
     * "Ctrl+F", "Ctrl+Shift+Z", and so on.
     * @langversion	3.0
     * @playerversion	Flash 9
     */
    shortcut: string;
    /**
     * If true, excludes this display object from accessible presentation.
     * The default is false. Applies to whole SWF files, containers, buttons, and text.
     * @langversion	3.0
     * @playerversion	Flash 9
     */
    silent: boolean;
    /**
     * Creates a new AccessibilityProperties object.
     * @langversion	3.0
     * @playerversion	Flash 9
     */
    constructor();
}
