import { ByteArray } from "../utils/ByteArray";
export declare class IndexBuffer3D extends Object {
    count: number;
    buff: WebGLBuffer;
    gl: WebGLRenderingContext;
    constructor();
    uploadFromVector(data: number[], startOffset: number, count: number): void;
    uploadFromByteArray(data: ByteArray, byteArrayOffset: number, startOffset: number, count: number): void;
    dispose(): void;
}
