import { TextureBase } from "./TextureBase";
import { BitmapData } from "../../display/BitmapData";
import { ByteArray } from "../../utils/ByteArray";
export declare class CubeTexture extends TextureBase {
    constructor();
    uploadFromBitmapData(param1: BitmapData, param2: number, param3?: number): void;
    uploadFromByteArray(param1: ByteArray, param2: number, param3: number, param4?: number): void;
    uploadCompressedTextureFromByteArray(param1: ByteArray, param2: number, param3?: boolean): void;
}
