/**
 * @version 2.9.10.4160
 **/
export interface _Weapon {
    getCategoryEx(...args: any[]): unknown;
    getDesc(...args: any[]): unknown;
    className_: string;
    parentClass_: {
        isExist(...args: any[]): unknown;
        className_: string;
        parentClass_: {
            className_: string;
        };
        getCategory(...args: any[]): unknown;
        cancelChoosingCargo(...args: any[]): unknown;
        database_: {
            getCategoryEx(...args: any[]): unknown;
        };
        Category: {
            VOID: number;
            SCENERY: number;
            BASE: number;
            CARGO: number;
            UNIT: number;
            STATIC: number;
            WEAPON: number;
        };
        hasAttribute(...args: any[]): unknown;
        destroy(...args: any[]): unknown;
        getAttributes(...args: any[]): unknown;
        tonumber(...args: any[]): unknown;
        getName(...args: any[]): unknown;
        getPoint(...args: any[]): unknown;
        getPosition(...args: any[]): unknown;
        getVelocity(...args: any[]): unknown;
        inAir(...args: any[]): unknown;
        getTypeName(...args: any[]): unknown;
    };
    getCategory(...args: any[]): unknown;
    Category: {
        SHELL: number;
        TORPEDO: number;
        BOMB: number;
        ROCKET: number;
        MISSILE: number;
    };
    getForcesName(...args: any[]): unknown;
    MissileCategory: {
        SAM: number;
        BM: number;
        AAM: number;
        OTHER: number;
        CRUISE: number;
        ANTI_SHIP: number;
    };
    tonumber(...args: any[]): unknown;
    WarheadType: {
        SHAPED_EXPLOSIVE: number;
        HE: number;
        AP: number;
    };
    getCoalition(...args: any[]): unknown;
    getTarget(...args: any[]): unknown;
    flag: {
        Cannons: number;
        IlluminationShell: number;
        AntiShipMissile: number;
        AnyASM: number;
        AllWeapon: number;
        CandleBomb: number;
        HEBomb: number;
        Decoys: number;
        AntiRadarMissile: number;
        ArmWeapon: number;
        MarkerWeapon: number;
        TeleASM: number;
        ClusterBomb: number;
        AnyWeapon: number;
        BuiltInCannon: number;
        AnyRocket: number;
        CruiseMissile: number;
        SNSGB: number;
        AnyUnguidedBomb: number;
        LaserASM: number;
        NoWeapon: number;
        HeavyRocket: number;
        SAR_AAM: number;
        AR_AAM: number;
        AnyBomb: number;
        GuidedWeapon: number;
        CandleRocket: number;
        Dispencer: number;
        AntiTankMissile: number;
        UnguidedWeapon: number;
        AnyAAWeapon: number;
        GuidedBomb: number;
        AnyAGWeapon: number;
        AnyTorpedo: number;
        Torpedo: number;
        SRAAM: number;
        AntiRadarMissile2: number;
        MRAAM: number;
        AnyShell: number;
        FireAndForgetASM: number;
        MarkerShell: number;
        GUN_POD: number;
        MarkerRocket: number;
        SmokeShell: number;
        LRAAM: number;
        ParachuteBomb: number;
        AnyAAM: number;
        FAEBomb: number;
        ConventionalShell: number;
        LightRocket: number;
        GuidedShell: number;
        SubmunitionDispenserShell: number;
        GuidedASM: number;
        Penetrator: number;
        LGB: number;
        AnyAutonomousMissile: number;
        AnyMissile: number;
        IR_AAM: number;
        TacticASM: number;
        TvGB: number;
        NapalmBomb: number;
    };
    getLauncher(...args: any[]): unknown;
    getCountry(...args: any[]): unknown;
    GuidanceType: {
        RADAR_SEMI_ACTIVE: number;
        RADAR_ACTIVE: number;
        TELE: number;
        TV: number;
        LASER: number;
        IR: number;
        RADAR_PASSIVE: number;
        INS: number;
    };
}
