/**
 * @version 2.9.10.4160
 * @noSelf
 **/
export interface _net {
    dostring_in(...args: any[]): unknown;
    log(...args: any[]): unknown;
    PS_EXTRA_ALLY_AAA: number;
    ERR_SERVER_FULL: number;
    CHAT_ALL: number;
    PS_LAND: number;
    GAME_MODE_LAST_MAN_STANDING: number;
    PS_EXTRA_ENEMY_TRANSPORTS: number;
    json2lua(...args: any[]): unknown;
    ERR_DENIED_TRIAL_ONLY: number;
    PS_EXTRA_ENEMY_TROOPS: number;
    CHAT_TEAM: number;
    ERR_REFUSED: number;
    trace(...args: any[]): unknown;
    get_server_host(...args: any[]): unknown;
    ERR_CONNECT_FAILED: number;
    get_player_list(...args: any[]): unknown;
    ERR_INVALID_ADDRESS: number;
    ERR_INVALID_PASSWORD: number;
    get_server_id(...args: any[]): unknown;
    GAME_MODE_TEAM_DEATH_MATCH: number;
    PS_SHIP: number;
    set_name(...args: any[]): unknown;
    ERR_KICKED: number;
    ERR_TAINTED_CLIENT: number;
    PS_EXTRA_ENEMY_FIGHTERS: number;
    get_name(...args: any[]): unknown;
    ERR_BAD_CALLSIGN: number;
    kick(...args: any[]): unknown;
    is_loopback_address(...args: any[]): unknown;
    get_stat(...args: any[]): unknown;
    ERR_THATS_OKAY: number;
    GAME_MODE_CONQUEST: number;
    send_chat_to(...args: any[]): unknown;
    PS_EJECT: number;
    ERR_PROTOCOL_ERROR: number;
    PS_EXTRA_ALLY_TRANSPORTS: number;
    ERR_WRONG_VERSION: number;
    RESUME_WITH_CLIENTS: number;
    is_private_address(...args: any[]): unknown;
    RESUME_MANUAL: number;
    GAME_MODE_MISSION: number;
    send_chat(...args: any[]): unknown;
    PS_EXTRA_ALLY_TROOPS: number;
    PS_EXTRA_ALLY_SAM: number;
    PS_CAR: number;
    set_slot(...args: any[]): unknown;
    ERR_TIMEOUT: number;
    PS_EXTRA_ALLY_FIGHTERS: number;
    PS_PLANE: number;
    PS_PING: number;
    recv_chat(...args: any[]): unknown;
    lua2json(...args: any[]): unknown;
    get_player_info(...args: any[]): unknown;
    PS_EXTRA_ENEMY_SAM: number;
    PS_EXTRA_ENEMY_AAA: number;
    ERR_BANNED: number;
    ERR_NOT_ALLOWED: number;
    get_slot(...args: any[]): unknown;
    PS_SCORE: number;
    force_player_slot(...args: any[]): unknown;
    PS_CRASH: number;
    get_my_player_id(...args: any[]): unknown;
    RESUME_ON_LOAD: number;
}
