import type { l_AI } from "./AI";
import type { l_Airbase } from "./Airbase";
import type { l_Controller } from "./Controller";
import type { l_Group } from "./Group";
import type { l_StaticObject } from "./StaticObject";
import type { l_Unit } from "./Unit";
import type { l_Warehouse } from "./Warehouse";
import type { l_Weapon } from "./Weapon";
import type { l_atmosphere } from "./atmosphere";
import type { l_coalition } from "./coalition";
import type { l_coord } from "./coord";
import type { l_env } from "./env";
import type { l_land } from "./land";
import type { l_missionCommands } from "./missionCommands";
import type { l_net } from "./net";
import type { l_radio } from "./radio";
import type { l_timer } from "./timer";
import type { l_trigger } from "./trigger";
import type { l_world } from "./world";
export * from "./AI";
export * from "./Airbase";
export * from "./atmosphere";
export * from "./coalition";
export * from "./Controller";
export * from "./coord";
export * from "./env";
export * from "./Group";
export * from "./index";
export * from "./land";
export * from "./missionCommands";
export * from "./Object";
export * from "./radio";
export * from "./StaticObject";
export * from "./timer";
export * from "./trigger";
export * from "./Unit";
export * from "./Warehouse";
export * from "./Weapon";
export * from "./world";
declare global {
    const _APP_VERSION: string;
    const _ARCHITECTURE: string;
    /** @noSelf **/
    const AI: l_AI;
    /** @noSelf **/
    const Airbase: Pick<l_Airbase, "getByName" | "getDescByName" | "Category">;
    /** @noSelf **/
    const atmosphere: l_atmosphere;
    /** @noSelf **/
    const coalition: l_coalition;
    /** @noSelf **/
    const Controller: l_Controller;
    /** @noSelf **/
    const coord: l_coord;
    /** @noSelf **/
    const env: l_env;
    /** @noSelf **/
    const Group: Pick<l_Group, "getByName" | "Category">;
    /** @noSelf **/
    const land: l_land;
    /** @noSelf **/
    const missionCommands: l_missionCommands;
    /** @noSelf **/
    const net: l_net;
    /** @noSelf **/
    const radio: l_radio;
    /** @noSelf **/
    const StaticObject: Pick<l_StaticObject, "getByName" | "getDescByName">;
    /** @noSelf **/
    const timer: l_timer;
    /** @noSelf **/
    const trigger: l_trigger;
    /** @noSelf **/
    const Unit: Pick<l_Unit, "getByName" | "getDescByName" | "Category">;
    /** @noSelf **/
    const Warehouse: Pick<l_Warehouse, "getByName" | "getResourceMap">;
    /** @noSelf **/
    const Weapon: l_Weapon;
    /** @noSelf **/
    const world: l_world;
}
