import type { l_Vec2 } from "./coord";
import type { _land } from "./exports/land.export";
/** @noSelf **/
export interface l_land extends _land {
    /**
     * Returns the distance from sea level (y-axis) of a given vec2 point.
     *
     * @see https://wiki.hoggitworld.com/view/DCS_func_getHeight
     * @param point The point to get the height of.
     * @returns The height of the point.
     */
    getHeight(point: l_Vec2): number;
    /**
     * Returns the X and Y values of a coordinate on the nearest road from the given point.
     * NOTE that this function does not use vec2 or vec3. It uses individual values representing a vec2 for x and y.
     *
     * Valid road type values: 'roads' and 'railroads'
     *
     * @see https://wiki.hoggitworld.com/view/DCS_func_getClosestPointOnRoads
     *
     * @param roadType {"roads" | "railroads"} The type of road to get the closest point from.
     * @param x {number} The X value of the point to get the closest road point from.
     * @param y {number} The Y value of the point to get the closest road point from.
     */
    getClosestPointOnRoads(roadType: "roads" | "railroads", x: number, y: number): LuaMultiReturn<[number, number]>;
}
