import AuthSession from './AuthSession';
import { AuthSessionType } from '../../resources/enums';
import type Client from '../Client';
import type { FortniteClientCredentialsAuthData } from '../../resources/structs';
declare class FortniteClientCredentialsAuthSession extends AuthSession<AuthSessionType.FortniteClientCredentials> {
    clientsService: string;
    isInternalClient: boolean;
    productId: string;
    applicationId: string;
    refreshTimeout?: any;
    constructor(client: Client, data: FortniteClientCredentialsAuthData, clientSecret: string);
    verify(forceVerify?: boolean): Promise<boolean>;
    revoke(): Promise<void>;
    refresh(): Promise<void>;
    initRefreshTimeout(): void;
    static create(client: Client, clientId: string, clientSecret: string, data: any): Promise<FortniteClientCredentialsAuthSession>;
}
export default FortniteClientCredentialsAuthSession;
