import { IPoint, IRect } from '@foblex/2d';
export declare class FCreateNodeEvent<TData = any> {
    rect: IRect;
    data: TData;
    fTargetNode?: string | undefined;
    fDropPosition?: IPoint | undefined;
    constructor(rect: IRect, data: TData, fTargetNode?: string | undefined, fDropPosition?: IPoint | undefined);
}
