import { ActionContext } from '@genkit-ai/core';
import { EventEmitter } from '@genkit-ai/core/async';
import { Registry } from '@genkit-ai/core/registry';
import { SessionState, Artifact, SessionSnapshot } from './agent-types.mjs';
export { AgentFinishReason, AgentFinishReasonSchema, ArtifactSchema, SessionSnapshotSchema, SessionStateSchema } from './agent-types.mjs';
import { MessageData } from './model-types.mjs';
import './parts.mjs';

/**
 * Copyright 2026 Google LLC
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

/**
 * Input type for {@link SessionStore.saveSnapshot}.
 *
 * Identical to {@link SessionSnapshot} except that `snapshotId` is optional.
 * When omitted the store is responsible for assigning a new identifier
 * (enabling stores to encode grouping or routing information in the ID).
 * When provided the store performs an upsert - updating the existing snapshot.
 */
type SessionSnapshotInput<S = unknown> = Omit<SessionSnapshot<S>, 'snapshotId'> & {
    snapshotId?: string;
};
/**
 * Options provided to the session store methods.
 */
interface SessionStoreOptions {
    context?: ActionContext;
}
/**
 * Lookup options for {@link SessionStore.getSnapshot}.
 *
 * Exactly one of `snapshotId` or `sessionId` must be provided:
 *
 * - `snapshotId` loads that specific snapshot.
 * - `sessionId` loads the *latest* (leaf) snapshot of the session - the most
 *   recent snapshot that no other snapshot points to as its parent. This is
 *   the common case for simple session storage (e.g. `useChat`) where the
 *   client only tracks a stable session id and lets the server remember the
 *   conversation. A session with *branching* snapshots (more than one leaf,
 *   e.g. after a regenerate) has no single "latest"; by default the store
 *   returns the most-recent leaf, but it can be configured to reject the
 *   lookup with `FAILED_PRECONDITION` - in which case, resume by `snapshotId`.
 */
interface GetSnapshotOptions {
    snapshotId?: string;
    sessionId?: string;
    context?: ActionContext;
}
/**
 * A function that receives the current snapshot and returns the updated
 * snapshot to persist.
 *
 * - Return the mutated snapshot to save it.
 * - Return `null` to silently skip the update (no-op).
 * - Throw to abort with an error (e.g. precondition failure).
 */
type SnapshotMutator<S = unknown> = (current: SessionSnapshot<S> | undefined) => SessionSnapshotInput<S> | null;
/**
 * Interface for persistent session snapshot storage.
 */
interface SessionStore<S = unknown> {
    /**
     * Loads a snapshot either by its `snapshotId` or by `sessionId`.
     *
     * See {@link GetSnapshotOptions} for the lookup semantics (exactly one of
     * `snapshotId` / `sessionId`; `sessionId` resolves to the session's latest
     * leaf snapshot, optionally rejecting branching histories).
     */
    getSnapshot(opts: GetSnapshotOptions): Promise<SessionSnapshot<S> | undefined>;
    /**
     * Atomically reads the current snapshot (if `snapshotId` is provided),
     * passes it to `mutator`, and persists the result.
     *
     * - When `snapshotId` is provided the store reads the existing snapshot
     *   and passes it to the mutator.  The mutator can inspect the current
     *   state (e.g. to check for concurrent status changes) and return the
     *   updated snapshot to save, or `null` to skip the write.
     * - When `snapshotId` is `undefined` the store passes `undefined` to
     *   the mutator (signaling a new snapshot).  The store assigns a new
     *   identifier.
     *
     * Implementations should ensure the read→mutate→write cycle is atomic
     * to prevent race conditions (e.g. a "done" write overwriting a
     * concurrent "aborted" status).
     *
     * The mutator can:
     *
     * - Return a snapshot to save it.
     * - Return `null` to silently skip the write.
     * - Throw to abort with an error.
     *
     * @returns The `snapshotId` that was used, or `null` when the mutator
     *   returned `null`.
     */
    saveSnapshot(snapshotId: string | undefined, mutator: SnapshotMutator<S>, options?: SessionStoreOptions): Promise<string | null>;
    onSnapshotStateChange?(snapshotId: string, callback: (snapshot: SessionSnapshot<S>) => void, options?: SessionStoreOptions): void | (() => void);
}
/**
 * State manager for a session turn, tracking messages, custom state, and artifacts.
 */
declare class Session<S = unknown> extends EventEmitter {
    private state;
    private version;
    /** Stable identifier that correlates traces across agent turns. */
    readonly sessionId: string;
    constructor(initialState: SessionState<S>);
    /**
     * Returns a deep copy of the current session state.
     */
    getState(): SessionState<S>;
    /**
     * Retrieves all messages associated with the session.
     *
     * Returns a copy so callers cannot mutate the session's internal message
     * array in place.
     */
    getMessages(): MessageData[];
    /**
     * Appends a list of messages to the session.
     */
    addMessages(messages: MessageData[]): void;
    /**
     * Overwrites the session messages.
     */
    setMessages(messages: MessageData[]): void;
    /**
     * Retrieves the custom state of the session.
     */
    getCustom(): S | undefined;
    /**
     * Updates the custom state of the session using a mutator function.
     */
    updateCustom(fn: (custom?: S) => S): void;
    /**
     * Retrieves the list of artifacts generated during the session.
     */
    getArtifacts(): Artifact[];
    /**
     * Adds artifacts to the session, deduplicating items by name.
     * Emits 'artifactAdded' for new artifacts and 'artifactUpdated' for replacements.
     */
    addArtifacts(artifacts: Artifact[]): void;
    /**
     * Runs the provided function inside the session's context.
     */
    run<O>(fn: () => O): O;
    /**
     * Gets the current mutation version of the session state.
     */
    getVersion(): number;
}
/**
 * Utility to execute a function bound to a Session instance context.
 */
declare function runWithSession<S = any, O = any>(registry: Registry, session: Session<S>, fn: () => O): O;
/**
 * Returns the Session instance active in the current context.
 */
declare function getCurrentSession<S = any>(registry: Registry): Session<S> | undefined;
/**
 * Error thrown during session execution.
 */
declare class SessionError extends Error {
    constructor(msg: string);
}
/**
 * Validates that `sessionId` is a non-empty string, throwing a descriptive
 * error otherwise.
 *
 * Session ids can be minted by the client and can be any non-empty string
 * (e.g. a UUID, or an application-specific identifier). We only reject empty /
 * blank values so the id stays usable as a key (and as a directory name in
 * {@link FileSessionStore}).
 */
declare function assertValidSessionId(sessionId: string): void;
/**
 * Mints a new `snapshotId` (a plain random UUID).
 *
 * The runtime normally supplies the snapshotId to the store at save time, but
 * some flows need the id *ahead of time* - e.g. an agent turn that wants to
 * know the snapshotId at turn *start* (to name a git branch / worktree after
 * it) and have the snapshot persisted at turn end reuse that very id, or the
 * detach path which pre-reserves the in-flight snapshot's id.
 */
declare function reserveSnapshotId(): string;

export { Artifact, type GetSnapshotOptions, Session, SessionError, SessionSnapshot, type SessionSnapshotInput, SessionState, type SessionStore, type SessionStoreOptions, type SnapshotMutator, assertValidSessionId, getCurrentSession, reserveSnapshotId, runWithSession };
