import { mat4 } from 'gl-matrix';
export declare class Camera {
    x: number;
    y: number;
    z: number;
    rotX: number;
    rotY: number;
    rotZ: number;
    fovy: number;
    aspect: number;
    near: number;
    far: number;
    constructor(aspect: number);
    getViewMatrix(): mat4;
    getProjectionMatrix(): mat4;
    getCameraViewProjMatrix(): mat4;
    hello(): string;
}
