import { type WebGLRenderer } from 'three';
declare const _default: {
    isLogDepthBufferSupported(): boolean;
    getMaxTextureUnitsCount(): number;
    getMaxTextureSize(): number;
    getMaxAnisotropy(): number;
    updateCapabilities(renderer: WebGLRenderer): void;
};
export default _default;
//# sourceMappingURL=Capabilities.d.ts.map