/**
 * Triangulate (or tessellate) the given polygon. Triangulation will work in any plane, contrary
 * to the naive Earcut implementation that does not work if all vertices are located on a vertical plane
 * (since the algorithm works on the XY coordinates).
 */
export declare function triangulate(flatCoordinates: ArrayLike<number>, holeIndices?: ArrayLike<number>): number[];
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