// SPDX-License-Identifier: BSD-4-Clause /* * ABDK Math 64.64 Smart Contract Library. Copyright © 2019 by ABDK Consulting. * Author: Mikhail Vladimirov */ pragma solidity ^0.8.0; /** * Smart contract library of mathematical functions operating with signed * 64.64-bit fixed point numbers. Signed 64.64-bit fixed point number is * basically a simple fraction whose numerator is signed 128-bit integer and * denominator is 2^64. As long as denominator is always the same, there is no * need to store it, thus in Solidity signed 64.64-bit fixed point numbers are * represented by int128 type holding only the numerator. */ library Math64x64 { /* * Minimum value signed 64.64-bit fixed point number may have. */ int128 private constant MIN_64x64 = -0x80000000000000000000000000000000; /* * Maximum value signed 64.64-bit fixed point number may have. */ int128 private constant MAX_64x64 = 0x7FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF; /** * Convert unsigned 256-bit integer number into signed 64.64-bit fixed point * number. Revert on overflow. * * @param x unsigned 256-bit integer number * @return signed 64.64-bit fixed point number */ function fromUInt(uint256 x) internal pure returns (int128) { unchecked { require(x <= 0x7FFFFFFFFFFFFFFF); return int128(int256(x << 64)); } } /** * Convert signed 64.64 fixed point number into unsigned 64-bit integer * number rounding down. Revert on underflow. * * @param x signed 64.64-bit fixed point number * @return unsigned 64-bit integer number */ function toUInt(int128 x) internal pure returns (uint64) { unchecked { require(x >= 0); return uint64(uint128(x >> 64)); } } /** * Calculate x * y rounding down, where x is signed 64.64 fixed point number * and y is unsigned 256-bit integer number. Revert on overflow. * * @param x signed 64.64 fixed point number * @param y unsigned 256-bit integer number * @return unsigned 256-bit integer number */ function mulu(int128 x, uint256 y) internal pure returns (uint256) { unchecked { if (y == 0) return 0; require(x >= 0); uint256 lo = (uint256(int256(x)) * (y & 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF)) >> 64; uint256 hi = uint256(int256(x)) * (y >> 128); require(hi <= 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF); hi <<= 64; require( hi <= 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF - lo ); return hi + lo; } } /** * Calculate x / y rounding towards zero, where x and y are unsigned 256-bit * integer numbers. Revert on overflow or when y is zero. * * @param x unsigned 256-bit integer number * @param y unsigned 256-bit integer number * @return signed 64.64-bit fixed point number */ function divu(uint256 x, uint256 y) internal pure returns (int128) { unchecked { require(y != 0); uint128 result = divuu(x, y); require(result <= uint128(MAX_64x64)); return int128(result); } } /** * Calculate x^y assuming 0^0 is 1, where x is signed 64.64 fixed point number * and y is unsigned 256-bit integer number. Revert on overflow. * * @param x signed 64.64-bit fixed point number * @param y uint256 value * @return signed 64.64-bit fixed point number */ function pow(int128 x, uint256 y) internal pure returns (int128) { unchecked { bool negative = x < 0 && y & 1 == 1; uint256 absX = uint128(x < 0 ? -x : x); uint256 absResult; absResult = 0x100000000000000000000000000000000; if (absX <= 0x10000000000000000) { absX <<= 63; while (y != 0) { if (y & 0x1 != 0) { absResult = (absResult * absX) >> 127; } absX = (absX * absX) >> 127; if (y & 0x2 != 0) { absResult = (absResult * absX) >> 127; } absX = (absX * absX) >> 127; if (y & 0x4 != 0) { absResult = (absResult * absX) >> 127; } absX = (absX * absX) >> 127; if (y & 0x8 != 0) { absResult = (absResult * absX) >> 127; } absX = (absX * absX) >> 127; y >>= 4; } absResult >>= 64; } else { uint256 absXShift = 63; if (absX < 0x1000000000000000000000000) { absX <<= 32; absXShift -= 32; } if (absX < 0x10000000000000000000000000000) { absX <<= 16; absXShift -= 16; } if (absX < 0x1000000000000000000000000000000) { absX <<= 8; absXShift -= 8; } if (absX < 0x10000000000000000000000000000000) { absX <<= 4; absXShift -= 4; } if (absX < 0x40000000000000000000000000000000) { absX <<= 2; absXShift -= 2; } if (absX < 0x80000000000000000000000000000000) { absX <<= 1; absXShift -= 1; } uint256 resultShift = 0; while (y != 0) { require(absXShift < 64); if (y & 0x1 != 0) { absResult = (absResult * absX) >> 127; resultShift += absXShift; if (absResult > 0x100000000000000000000000000000000) { absResult >>= 1; resultShift += 1; } } absX = (absX * absX) >> 127; absXShift <<= 1; if (absX >= 0x100000000000000000000000000000000) { absX >>= 1; absXShift += 1; } y >>= 1; } require(resultShift < 64); absResult >>= 64 - resultShift; } int256 result = negative ? -int256(absResult) : int256(absResult); require(result >= MIN_64x64 && result <= MAX_64x64); return int128(result); } } /** * Calculate x / y rounding towards zero, where x and y are unsigned 256-bit * integer numbers. Revert on overflow or when y is zero. * * @param x unsigned 256-bit integer number * @param y unsigned 256-bit integer number * @return unsigned 64.64-bit fixed point number */ function divuu(uint256 x, uint256 y) private pure returns (uint128) { unchecked { require(y != 0); uint256 result; if (x <= 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF) result = (x << 64) / y; else { uint256 msb = 192; uint256 xc = x >> 192; if (xc >= 0x100000000) { xc >>= 32; msb += 32; } if (xc >= 0x10000) { xc >>= 16; msb += 16; } if (xc >= 0x100) { xc >>= 8; msb += 8; } if (xc >= 0x10) { xc >>= 4; msb += 4; } if (xc >= 0x4) { xc >>= 2; msb += 2; } if (xc >= 0x2) msb += 1; // No need to shift xc anymore result = (x << (255 - msb)) / (((y - 1) >> (msb - 191)) + 1); require(result <= 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF); uint256 hi = result * (y >> 128); uint256 lo = result * (y & 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF); uint256 xh = x >> 192; uint256 xl = x << 64; if (xl < lo) xh -= 1; xl -= lo; // We rely on overflow behavior here lo = hi << 128; if (xl < lo) xh -= 1; xl -= lo; // We rely on overflow behavior here assert(xh == hi >> 128); result += xl / y; } require(result <= 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF); return uint128(result); } } }