/* * Copyright 2019 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ import { LoadBalancer, ChannelControlHelper, LoadBalancingConfig, registerDefaultLoadBalancerType, registerLoadBalancerType, } from './load-balancer'; import { ConnectivityState } from './connectivity-state'; import { QueuePicker, Picker, PickArgs, CompletePickResult, PickResultType, UnavailablePicker, } from './picker'; import { SubchannelAddress, subchannelAddressEqual, subchannelAddressToString, } from './subchannel-address'; import * as logging from './logging'; import { LogVerbosity } from './constants'; import { SubchannelInterface, ConnectivityStateListener } from './subchannel-interface'; const TRACER_NAME = 'pick_first'; function trace(text: string): void { logging.trace(LogVerbosity.DEBUG, TRACER_NAME, text); } const TYPE_NAME = 'pick_first'; /** * Delay after starting a connection on a subchannel before starting a * connection on the next subchannel in the list, for Happy Eyeballs algorithm. */ const CONNECTION_DELAY_INTERVAL_MS = 250; export class PickFirstLoadBalancingConfig implements LoadBalancingConfig { getLoadBalancerName(): string { return TYPE_NAME; } constructor() {} toJsonObject(): object { return { [TYPE_NAME]: {}, }; } // eslint-disable-next-line @typescript-eslint/no-explicit-any static createFromJson(obj: any) { return new PickFirstLoadBalancingConfig(); } } /** * Picker for a `PickFirstLoadBalancer` in the READY state. Always returns the * picked subchannel. */ class PickFirstPicker implements Picker { constructor(private subchannel: SubchannelInterface) {} pick(pickArgs: PickArgs): CompletePickResult { return { pickResultType: PickResultType.COMPLETE, subchannel: this.subchannel, status: null, onCallStarted: null, onCallEnded: null }; } } interface ConnectivityStateCounts { [ConnectivityState.CONNECTING]: number; [ConnectivityState.IDLE]: number; [ConnectivityState.READY]: number; [ConnectivityState.SHUTDOWN]: number; [ConnectivityState.TRANSIENT_FAILURE]: number; } export class PickFirstLoadBalancer implements LoadBalancer { /** * The list of backend addresses most recently passed to `updateAddressList`. */ private latestAddressList: SubchannelAddress[] = []; /** * The list of subchannels this load balancer is currently attempting to * connect to. */ private subchannels: SubchannelInterface[] = []; /** * The current connectivity state of the load balancer. */ private currentState: ConnectivityState = ConnectivityState.IDLE; /** * The index within the `subchannels` array of the subchannel with the most * recently started connection attempt. */ private currentSubchannelIndex = 0; private subchannelStateCounts: ConnectivityStateCounts; /** * The currently picked subchannel used for making calls. Populated if * and only if the load balancer's current state is READY. In that case, * the subchannel's current state is also READY. */ private currentPick: SubchannelInterface | null = null; /** * Listener callback attached to each subchannel in the `subchannels` list * while establishing a connection. */ private subchannelStateListener: ConnectivityStateListener; /** * Listener callback attached to the current picked subchannel. */ private pickedSubchannelStateListener: ConnectivityStateListener; /** * Timer reference for the timer tracking when to start */ private connectionDelayTimeout: NodeJS.Timeout; private triedAllSubchannels = false; /** * Load balancer that attempts to connect to each backend in the address list * in order, and picks the first one that connects, using it for every * request. * @param channelControlHelper `ChannelControlHelper` instance provided by * this load balancer's owner. */ constructor(private readonly channelControlHelper: ChannelControlHelper) { this.subchannelStateCounts = { [ConnectivityState.CONNECTING]: 0, [ConnectivityState.IDLE]: 0, [ConnectivityState.READY]: 0, [ConnectivityState.SHUTDOWN]: 0, [ConnectivityState.TRANSIENT_FAILURE]: 0, }; this.subchannelStateListener = ( subchannel: SubchannelInterface, previousState: ConnectivityState, newState: ConnectivityState ) => { this.subchannelStateCounts[previousState] -= 1; this.subchannelStateCounts[newState] += 1; /* If the subchannel we most recently attempted to start connecting * to goes into TRANSIENT_FAILURE, immediately try to start * connecting to the next one instead of waiting for the connection * delay timer. */ if ( subchannel.getRealSubchannel() === this.subchannels[this.currentSubchannelIndex].getRealSubchannel() && newState === ConnectivityState.TRANSIENT_FAILURE ) { this.startNextSubchannelConnecting(); } if (newState === ConnectivityState.READY) { this.pickSubchannel(subchannel); return; } else { if ( this.triedAllSubchannels && this.subchannelStateCounts[ConnectivityState.IDLE] === this.subchannels.length ) { /* If all of the subchannels are IDLE we should go back to a * basic IDLE state where there is no subchannel list to avoid * holding unused resources. We do not reset triedAllSubchannels * because that is a reminder to request reresolution the next time * this LB policy needs to connect. */ this.resetSubchannelList(false); this.updateState(ConnectivityState.IDLE, new QueuePicker(this)); return; } if (this.currentPick === null) { if (this.triedAllSubchannels) { let newLBState: ConnectivityState; if (this.subchannelStateCounts[ConnectivityState.CONNECTING] > 0) { newLBState = ConnectivityState.CONNECTING; } else if ( this.subchannelStateCounts[ConnectivityState.TRANSIENT_FAILURE] > 0 ) { newLBState = ConnectivityState.TRANSIENT_FAILURE; } else { newLBState = ConnectivityState.IDLE; } if (newLBState !== this.currentState) { if (newLBState === ConnectivityState.TRANSIENT_FAILURE) { this.updateState(newLBState, new UnavailablePicker()); } else { this.updateState(newLBState, new QueuePicker(this)); } } } else { this.updateState( ConnectivityState.CONNECTING, new QueuePicker(this) ); } } } }; this.pickedSubchannelStateListener = ( subchannel: SubchannelInterface, previousState: ConnectivityState, newState: ConnectivityState ) => { if (newState !== ConnectivityState.READY) { this.currentPick = null; subchannel.unref(); subchannel.removeConnectivityStateListener( this.pickedSubchannelStateListener ); this.channelControlHelper.removeChannelzChild(subchannel.getChannelzRef()); if (this.subchannels.length > 0) { if (this.triedAllSubchannels) { let newLBState: ConnectivityState; if (this.subchannelStateCounts[ConnectivityState.CONNECTING] > 0) { newLBState = ConnectivityState.CONNECTING; } else if ( this.subchannelStateCounts[ConnectivityState.TRANSIENT_FAILURE] > 0 ) { newLBState = ConnectivityState.TRANSIENT_FAILURE; } else { newLBState = ConnectivityState.IDLE; } if (newLBState === ConnectivityState.TRANSIENT_FAILURE) { this.updateState(newLBState, new UnavailablePicker()); } else { this.updateState(newLBState, new QueuePicker(this)); } } else { this.updateState( ConnectivityState.CONNECTING, new QueuePicker(this) ); } } else { /* We don't need to backoff here because this only happens if a * subchannel successfully connects then disconnects, so it will not * create a loop of attempting to connect to an unreachable backend */ this.updateState(ConnectivityState.IDLE, new QueuePicker(this)); } } }; this.connectionDelayTimeout = setTimeout(() => {}, 0); clearTimeout(this.connectionDelayTimeout); } private startNextSubchannelConnecting() { if (this.triedAllSubchannels) { return; } for (const [index, subchannel] of this.subchannels.entries()) { if (index > this.currentSubchannelIndex) { const subchannelState = subchannel.getConnectivityState(); if ( subchannelState === ConnectivityState.IDLE || subchannelState === ConnectivityState.CONNECTING ) { this.startConnecting(index); return; } } } this.triedAllSubchannels = true; } /** * Have a single subchannel in the `subchannels` list start connecting. * @param subchannelIndex The index into the `subchannels` list. */ private startConnecting(subchannelIndex: number) { clearTimeout(this.connectionDelayTimeout); this.currentSubchannelIndex = subchannelIndex; if ( this.subchannels[subchannelIndex].getConnectivityState() === ConnectivityState.IDLE ) { trace( 'Start connecting to subchannel with address ' + this.subchannels[subchannelIndex].getAddress() ); process.nextTick(() => { this.subchannels[subchannelIndex].startConnecting(); }); } this.connectionDelayTimeout = setTimeout(() => { this.startNextSubchannelConnecting(); }, CONNECTION_DELAY_INTERVAL_MS); } private pickSubchannel(subchannel: SubchannelInterface) { trace('Pick subchannel with address ' + subchannel.getAddress()); if (this.currentPick !== null) { this.currentPick.unref(); this.currentPick.removeConnectivityStateListener( this.pickedSubchannelStateListener ); } this.currentPick = subchannel; this.updateState(ConnectivityState.READY, new PickFirstPicker(subchannel)); subchannel.addConnectivityStateListener(this.pickedSubchannelStateListener); subchannel.ref(); this.channelControlHelper.addChannelzChild(subchannel.getChannelzRef()); this.resetSubchannelList(); clearTimeout(this.connectionDelayTimeout); } private updateState(newState: ConnectivityState, picker: Picker) { trace( ConnectivityState[this.currentState] + ' -> ' + ConnectivityState[newState] ); this.currentState = newState; this.channelControlHelper.updateState(newState, picker); } private resetSubchannelList(resetTriedAllSubchannels = true) { for (const subchannel of this.subchannels) { subchannel.removeConnectivityStateListener(this.subchannelStateListener); subchannel.unref(); this.channelControlHelper.removeChannelzChild(subchannel.getChannelzRef()); } this.currentSubchannelIndex = 0; this.subchannelStateCounts = { [ConnectivityState.CONNECTING]: 0, [ConnectivityState.IDLE]: 0, [ConnectivityState.READY]: 0, [ConnectivityState.SHUTDOWN]: 0, [ConnectivityState.TRANSIENT_FAILURE]: 0, }; this.subchannels = []; if (resetTriedAllSubchannels) { this.triedAllSubchannels = false; } } /** * Start connecting to the address list most recently passed to * `updateAddressList`. */ private connectToAddressList(): void { this.resetSubchannelList(); trace( 'Connect to address list ' + this.latestAddressList.map((address) => subchannelAddressToString(address) ) ); this.subchannels = this.latestAddressList.map((address) => this.channelControlHelper.createSubchannel(address, {}) ); for (const subchannel of this.subchannels) { subchannel.ref(); this.channelControlHelper.addChannelzChild(subchannel.getChannelzRef()); } for (const subchannel of this.subchannels) { subchannel.addConnectivityStateListener(this.subchannelStateListener); this.subchannelStateCounts[subchannel.getConnectivityState()] += 1; if (subchannel.getConnectivityState() === ConnectivityState.READY) { this.pickSubchannel(subchannel); this.resetSubchannelList(); return; } } for (const [index, subchannel] of this.subchannels.entries()) { const subchannelState = subchannel.getConnectivityState(); if ( subchannelState === ConnectivityState.IDLE || subchannelState === ConnectivityState.CONNECTING ) { this.startConnecting(index); if (this.currentPick === null) { this.updateState(ConnectivityState.CONNECTING, new QueuePicker(this)); } return; } } // If the code reaches this point, every subchannel must be in TRANSIENT_FAILURE if (this.currentPick === null) { this.updateState( ConnectivityState.TRANSIENT_FAILURE, new UnavailablePicker() ); } } updateAddressList( addressList: SubchannelAddress[], lbConfig: LoadBalancingConfig ): void { // lbConfig has no useful information for pick first load balancing /* To avoid unnecessary churn, we only do something with this address list * if we're not currently trying to establish a connection, or if the new * address list is different from the existing one */ if ( this.subchannels.length === 0 || this.latestAddressList.length !== addressList.length || !this.latestAddressList.every( (value, index) => addressList[index] && subchannelAddressEqual(addressList[index], value) ) ) { this.latestAddressList = addressList; this.connectToAddressList(); } } exitIdle() { if ( this.currentState === ConnectivityState.IDLE || this.triedAllSubchannels ) { this.channelControlHelper.requestReresolution(); } for (const subchannel of this.subchannels) { subchannel.startConnecting(); } if (this.currentState === ConnectivityState.IDLE) { if (this.latestAddressList.length > 0) { this.connectToAddressList(); } } } resetBackoff() { /* The pick first load balancer does not have a connection backoff, so this * does nothing */ } destroy() { this.resetSubchannelList(); if (this.currentPick !== null) { /* Unref can cause a state change, which can cause a change in the value * of this.currentPick, so we hold a local reference to make sure that * does not impact this function. */ const currentPick = this.currentPick; currentPick.unref(); currentPick.removeConnectivityStateListener( this.pickedSubchannelStateListener ); this.channelControlHelper.removeChannelzChild(currentPick.getChannelzRef()); } } getTypeName(): string { return TYPE_NAME; } } export function setup(): void { registerLoadBalancerType( TYPE_NAME, PickFirstLoadBalancer, PickFirstLoadBalancingConfig ); registerDefaultLoadBalancerType(TYPE_NAME); }