/* * Copyright 2019 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ const INITIAL_BACKOFF_MS = 1000; const BACKOFF_MULTIPLIER = 1.6; const MAX_BACKOFF_MS = 120000; const BACKOFF_JITTER = 0.2; /** * Get a number uniformly at random in the range [min, max) * @param min * @param max */ function uniformRandom(min: number, max: number) { return Math.random() * (max - min) + min; } export interface BackoffOptions { initialDelay?: number; multiplier?: number; jitter?: number; maxDelay?: number; } export class BackoffTimeout { /** * The delay time at the start, and after each reset. */ private readonly initialDelay: number = INITIAL_BACKOFF_MS; /** * The exponential backoff multiplier. */ private readonly multiplier: number = BACKOFF_MULTIPLIER; /** * The maximum delay time */ private readonly maxDelay: number = MAX_BACKOFF_MS; /** * The maximum fraction by which the delay time can randomly vary after * applying the multiplier. */ private readonly jitter: number = BACKOFF_JITTER; /** * The delay time for the next time the timer runs. */ private nextDelay: number; /** * The handle of the underlying timer. If running is false, this value refers * to an object representing a timer that has ended, but it can still be * interacted with without error. */ private timerId: NodeJS.Timeout; /** * Indicates whether the timer is currently running. */ private running = false; /** * Indicates whether the timer should keep the Node process running if no * other async operation is doing so. */ private hasRef = true; /** * The time that the currently running timer was started. Only valid if * running is true. */ private startTime: Date = new Date(); /** * The approximate time that the currently running timer will end. Only valid * if running is true. */ private endTime: Date = new Date(); constructor(private callback: () => void, options?: BackoffOptions) { if (options) { if (options.initialDelay) { this.initialDelay = options.initialDelay; } if (options.multiplier) { this.multiplier = options.multiplier; } if (options.jitter) { this.jitter = options.jitter; } if (options.maxDelay) { this.maxDelay = options.maxDelay; } } this.nextDelay = this.initialDelay; this.timerId = setTimeout(() => {}, 0); clearTimeout(this.timerId); } private runTimer(delay: number) { this.endTime = this.startTime; this.endTime.setMilliseconds(this.endTime.getMilliseconds() + this.nextDelay); clearTimeout(this.timerId); this.timerId = setTimeout(() => { this.callback(); this.running = false; }, delay); if (!this.hasRef) { this.timerId.unref?.(); } } /** * Call the callback after the current amount of delay time */ runOnce() { this.running = true; this.startTime = new Date(); this.runTimer(this.nextDelay); const nextBackoff = Math.min( this.nextDelay * this.multiplier, this.maxDelay ); const jitterMagnitude = nextBackoff * this.jitter; this.nextDelay = nextBackoff + uniformRandom(-jitterMagnitude, jitterMagnitude); } /** * Stop the timer. The callback will not be called until `runOnce` is called * again. */ stop() { clearTimeout(this.timerId); this.running = false; } /** * Reset the delay time to its initial value. If the timer is still running, * retroactively apply that reset to the current timer. */ reset() { this.nextDelay = this.initialDelay; if (this.running) { const now = new Date(); const newEndTime = this.startTime; newEndTime.setMilliseconds(newEndTime.getMilliseconds() + this.nextDelay); clearTimeout(this.timerId); if (now < newEndTime) { this.runTimer(newEndTime.getTime() - now.getTime()); } else { this.running = false; } } } /** * Check whether the timer is currently running. */ isRunning() { return this.running; } /** * Set that while the timer is running, it should keep the Node process * running. */ ref() { this.hasRef = true; this.timerId.ref?.(); } /** * Set that while the timer is running, it should not keep the Node process * running. */ unref() { this.hasRef = false; this.timerId.unref?.(); } /** * Get the approximate timestamp of when the timer will fire. Only valid if * this.isRunning() is true. */ getEndTime() { return this.endTime; } }