/**
 * ChatPass Packet
 *
 * This file is used to help our packet serialization and deserialization
 * process, and to create new packets on the fly.
 *
 * ⚠️ Do not edit this file manually, it is generated by the `codegen` script!
 *
 * @see {@link http://wiki.secondlife.com/wiki/Message_Layout}
 */
import { F32, UUID, Variable1, Variable2, Vector3 } from "../types";
import { type PacketMetadata } from "./packet";
export interface ChatPassData {
    chatData?: {
        channel: number;
        position: Vector3;
        id: string;
        ownerId: string;
        name: string | Buffer;
        sourceType: number;
        type: number;
        radius: number;
        simAccess: number;
        message: string | Buffer;
    };
}
export declare const chatPassMetadata: {
    id: number;
    name: string;
    frequency: 2;
    trusted: true;
    compression: true;
    blocks: {
        name: string;
        parameters: ([string, typeof UUID] | [string, typeof Vector3] | [string, typeof Variable1] | [string, typeof F32] | [string, typeof Variable2])[];
    }[];
};
export declare const chatPass: (data: ChatPassData, reliable?: boolean) => {
    data: ChatPassData;
    reliable: boolean | undefined;
    metadata: PacketMetadata;
};
export declare const createChatPassDelegate: (config: Omit<import("..").DelegateConfig<ChatPassData>, "metadata">) => void;
