/**
 * SimCrashed Packet
 *
 * This file is used to help our packet serialization and deserialization
 * process, and to create new packets on the fly.
 *
 * ⚠️ Do not edit this file manually, it is generated by the `codegen` script!
 *
 * @see {@link http://wiki.secondlife.com/wiki/Message_Layout}
 */
import { U32, UUID } from "../types";
import { type PacketMetadata } from "./packet";
export interface SimCrashedData {
    data?: {
        regionX: number;
        regionY: number;
    };
    users?: {
        agentId: string;
    }[];
}
export declare const simCrashedMetadata: {
    id: number;
    name: string;
    frequency: 2;
    blocks: ({
        name: string;
        parameters: [string, typeof U32][];
        multiple?: undefined;
    } | {
        name: string;
        parameters: [string, typeof UUID][];
        multiple: true;
    })[];
};
export declare const simCrashed: (data: SimCrashedData, reliable?: boolean) => {
    data: SimCrashedData;
    reliable: boolean | undefined;
    metadata: PacketMetadata;
};
export declare const createSimCrashedDelegate: (config: Omit<import("..").DelegateConfig<SimCrashedData>, "metadata">) => void;
