/**
 * SystemMessage Packet
 *
 * This file is used to help our packet serialization and deserialization
 * process, and to create new packets on the fly.
 *
 * ⚠️ Do not edit this file manually, it is generated by the `codegen` script!
 *
 * @see {@link http://wiki.secondlife.com/wiki/Message_Layout}
 */
import { Fixed32, UUID, Variable1 } from "../types";
import { type PacketMetadata } from "./packet";
export interface SystemMessageData {
    methodData?: {
        method: string | Buffer;
        invoice: string;
        digest: string | Buffer;
    };
    paramList?: {
        parameter: string | Buffer;
    }[];
}
export declare const systemMessageMetadata: {
    id: number;
    name: string;
    frequency: 2;
    trusted: true;
    compression: true;
    blocks: ({
        name: string;
        parameters: ([string, typeof UUID] | [string, typeof Variable1] | [string, typeof Fixed32])[];
        multiple?: undefined;
    } | {
        name: string;
        parameters: [string, typeof Variable1][];
        multiple: true;
    })[];
};
export declare const systemMessage: (data: SystemMessageData, reliable?: boolean) => {
    data: SystemMessageData;
    reliable: boolean | undefined;
    metadata: PacketMetadata;
};
export declare const createSystemMessageDelegate: (config: Omit<import("..").DelegateConfig<SystemMessageData>, "metadata">) => void;
