import type { Game as GameTypes, Room as RoomTypes, User } from "../..";
export interface Room {
    "room.join": {
        id: string;
        banner: null;
        silent: boolean;
    };
    "room.leave": {
        id: string;
    };
    "room.kick": "hostkick" | "hostban";
    "room.update": {
        id: string;
        public: boolean;
        name: string;
        name_safe: string;
        type: RoomTypes.Type;
        owner: string;
        creator: string;
        state: RoomTypes.State;
        topic: {};
        info: {};
        auto: RoomTypes.Autostart;
        options: GameTypes.Options;
        match: RoomTypes.Match;
        players: RoomTypes.Player[];
    };
    /** Fires when the room's autostart state changes */
    "room.update.auto": {
        enabled: boolean;
        status: RoomTypes.State;
        time: number;
        maxtime: number;
    };
    "room.player.add": RoomTypes.Player;
    "room.player.remove": string;
    "room.update.host": string;
    /** Fires when a player's bracket is moved */
    "room.update.bracket": {
        uid: string;
        bracket: RoomTypes.Bracket;
    };
    "room.chat": {
        content: string;
        content_safe: string;
        user: {
            username: string;
            _id: string;
            role: User.Role;
            supporter: boolean;
            supporter_tier: number;
            verified: boolean;
        };
        pinned: boolean;
        system: boolean;
    };
    /** Fires when a single user's chat messages are deleted */
    "room.chat.delete": {
        uid: string;
        /** Whether or not to completely delete the messages or just mark them as deleted */
        purge: string;
    };
    "room.chat.clear": void;
    /** Fires when someone is gifted supporter in the room */
    "room.chat.gift": {
        /** UID of who gave supporter */
        sender: number;
        /** UID of who received supporter */
        target: number;
        months: number;
    };
    "party.members": any[];
}
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