/**
 * Linearly interpolates between `from` and `to` by `t` [0,1].
 * Preserves float precision.
 */
export declare const mixNumber: (from: number, to: number, t: number) => number;
/** Range with optional min/max boundaries for constraining a point. */
export type ConstraintRange = {
    min?: number;
    max?: number;
};
/** Per-side elastic factors, a uniform factor, or `undefined` for no elasticity. */
export type ConstraintElastic = {
    min: number;
    max: number;
} | number | undefined;
/**
 * Apply float-safe constraints with optional elastic mixing.
 * Mirrors Framer Motion behavior: clamp via Math.min/Math.max with no rounding.
 * If `elastic` provided, blends toward the bound using its side-specific factor.
 *
 * @param point The unconstrained value to clamp.
 * @param range Min/max boundaries. Either or both may be omitted.
 * @param elastic Optional per-side elastic factor(s) in [0,1]. When provided,
 *   the value is interpolated toward the boundary instead of hard-clamped.
 * @returns The constrained (and optionally elastically blended) value.
 *
 * @example
 * ```ts
 * // Hard clamp to [0, 100]
 * applyConstraints(120, { min: 0, max: 100 }) // 100
 *
 * // Elastic overshoot (50 % blend toward max)
 * applyConstraints(120, { min: 0, max: 100 }, 0.5) // 110
 * ```
 */
export declare const applyConstraints: (point: number, range: ConstraintRange, elastic?: ConstraintElastic) => number;
/**
 * Parse a CSS `matrix(a, b, c, d, tx, ty)` string into translate components.
 *
 * Used to read the rendered translate after Motion writes inline transforms
 * during drag-cancel hooks.
 *
 * @param transform The computed `transform` style — typically `'none'` or
 *   `'matrix(1, 0, 0, 1, 10, 20)'`. `matrix3d(...)` is not supported.
 * @returns The 2D translate components `{ tx, ty }`. Defaults to
 *   `{ tx: 0, ty: 0 }` for `'none'` or any non-matching input.
 * @example
 *   parseMatrixTranslate('matrix(1, 0, 0, 1, 10, 20)') // → { tx: 10, ty: 20 }
 *   parseMatrixTranslate('none')                       // → { tx: 0, ty: 0 }
 */
export declare const parseMatrixTranslate: (transform: string) => {
    tx: number;
    ty: number;
};
