/**
 * Game analytics extension demonstrating module augmentation pattern.
 * This file shows how to extend the Game namespace with additional functionality.
 */
import type { Game } from '../Game';
/**
 * Calculate the approximate win probability for a player based on game state.
 * This is a simplified implementation for demonstration purposes.
 *
 * @param game - Current game state
 * @param playerId - Name of the player to calculate win probability for
 * @returns Win probability as a decimal between 0 and 1
 */
export declare function getWinProbability(game: Game, playerId: string): number;
/**
 * Calculate the current pot odds for the next player to act.
 *
 * @param game - Current game state
 * @returns Pot odds as a decimal (amount to call / total pot after call)
 */
export declare function getPotOdds(game: Game): number;
/**
 * Calculate expected value for a call based on win probability and pot odds.
 *
 * @param game - Current game state
 * @param playerId - Name of the player considering the call
 * @returns Expected value as a positive or negative number
 */
export declare function getCallExpectedValue(game: Game, playerId: string): number;
/**
 * Get game phase analysis including aggression factors and betting patterns.
 *
 * @param game - Current game state
 * @returns Analysis object with various game metrics
 */
export declare function getGameAnalysis(game: Game): {
    phase: string;
    aggressionFactor: number;
    averageStack: number;
    potToStackRatio: number;
    activePlayers: number;
};
declare module '../Game' {
    namespace Game {
        const getWinProbability: typeof getWinProbability;
        const getPotOdds: typeof getPotOdds;
        const getCallExpectedValue: typeof getCallExpectedValue;
        const getGameAnalysis: typeof getGameAnalysis;
    }
}
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