/**
 * Participants stats
 */
export declare class MatchParticipantsStatsDto {
    /**
     * firstBloodAssist
     */
    firstBloodAssist: boolean;
    /**
     * visionScore
     */
    visionScore: number;
    /**
     * magicDamageDealtToChampions
     */
    magicDamageDealtToChampions: number;
    /**
     * damageDealtToObjectives
     */
    damageDealtToObjectives: number;
    /**
     * totalTimeCrowdControlDealt
     */
    totalTimeCrowdControlDealt: number;
    /**
     * longestTimeSpentLiving
     */
    longestTimeSpentLiving: number;
    /**
     * <td>Post game rune stats.</td>
     */
    perk1Var1: number;
    /**
     * <td>Post game rune stats.</td>
     */
    perk1Var3: number;
    /**
     * <td>Post game rune stats.</td>
     */
    perk1Var2: number;
    /**
     * tripleKills
     */
    tripleKills: number;
    /**
     * <td>Post game rune stats.</td>
     */
    perk3Var3: number;
    /**
     * nodeNeutralizeAssist
     */
    nodeNeutralizeAssist: number;
    /**
     * <td>Post game rune stats.</td>
     */
    perk3Var2: number;
    /**
     * playerScore9
     */
    playerScore9: number;
    /**
     * playerScore8
     */
    playerScore8: number;
    /**
     * kills
     */
    kills: number;
    /**
     * playerScore1
     */
    playerScore1: number;
    /**
     * playerScore0
     */
    playerScore0: number;
    /**
     * playerScore3
     */
    playerScore3: number;
    /**
     * playerScore2
     */
    playerScore2: number;
    /**
     * playerScore5
     */
    playerScore5: number;
    /**
     * playerScore4
     */
    playerScore4: number;
    /**
     * playerScore7
     */
    playerScore7: number;
    /**
     * playerScore6
     */
    playerScore6: number;
    /**
     * <td>Post game rune stats.</td>
     */
    perk5Var1: number;
    /**
     * <td>Post game rune stats.</td>
     */
    perk5Var3: number;
    /**
     * <td>Post game rune stats.</td>
     */
    perk5Var2: number;
    /**
     * totalScoreRank
     */
    totalScoreRank: number;
    /**
     * neutralMinionsKilled
     */
    neutralMinionsKilled: number;
    /**
     * damageDealtToTurrets
     */
    damageDealtToTurrets: number;
    /**
     * physicalDamageDealtToChampions
     */
    physicalDamageDealtToChampions: number;
    /**
     * nodeCapture
     */
    nodeCapture: number;
    /**
     * largestMultiKill
     */
    largestMultiKill: number;
    /**
     * <td>Post game rune stats.</td>
     */
    perk2Var2: number;
    /**
     * <td>Post game rune stats.</td>
     */
    perk2Var3: number;
    /**
     * totalUnitsHealed
     */
    totalUnitsHealed: number;
    /**
     * <td>Post game rune stats.</td>
     */
    perk2Var1: number;
    /**
     * <td>Post game rune stats.</td>
     */
    perk4Var1: number;
    /**
     * <td>Post game rune stats.</td>
     */
    perk4Var2: number;
    /**
     * <td>Post game rune stats.</td>
     */
    perk4Var3: number;
    /**
     * wardsKilled
     */
    wardsKilled: number;
    /**
     * largestCriticalStrike
     */
    largestCriticalStrike: number;
    /**
     * largestKillingSpree
     */
    largestKillingSpree: number;
    /**
     * quadraKills
     */
    quadraKills: number;
    /**
     * teamObjective
     */
    teamObjective: number;
    /**
     * magicDamageDealt
     */
    magicDamageDealt: number;
    /**
     * item2
     */
    item2: number;
    /**
     * item3
     */
    item3: number;
    /**
     * item0
     */
    item0: number;
    /**
     * neutralMinionsKilledTeamJungle
     */
    neutralMinionsKilledTeamJungle: number;
    /**
     * item6
     */
    item6: number;
    /**
     * item4
     */
    item4: number;
    /**
     * item5
     */
    item5: number;
    /**
     * <td>Primary path rune.</td>
     */
    perk1: number;
    /**
     * <td>Primary path keystone rune.</td>
     */
    perk0: number;
    /**
     * <td>Primary path rune.</td>
     */
    perk3: number;
    /**
     * <td>Primary path rune.</td>
     */
    perk2: number;
    /**
     * <td>Secondary path rune.</td>
     */
    perk5: number;
    /**
     * <td>Secondary path rune.</td>
     */
    perk4: number;
    /**
     * <td>Post game rune stats.</td>
     */
    perk3Var1: number;
    /**
     * damageSelfMitigated
     */
    damageSelfMitigated: number;
    /**
     * magicalDamageTaken
     */
    magicalDamageTaken: number;
    /**
     * firstInhibitorKill
     */
    firstInhibitorKill: boolean;
    /**
     * trueDamageTaken
     */
    trueDamageTaken: number;
    /**
     * nodeNeutralize
     */
    nodeNeutralize: number;
    /**
     * assists
     */
    assists: number;
    /**
     * combatPlayerScore
     */
    combatPlayerScore: number;
    /**
     * <td>Primary rune path</td>
     */
    perkPrimaryStyle: number;
    /**
     * goldSpent
     */
    goldSpent: number;
    /**
     * trueDamageDealt
     */
    trueDamageDealt: number;
    /**
     * participantId
     */
    participantId: number;
    /**
     * totalDamageTaken
     */
    totalDamageTaken: number;
    /**
     * physicalDamageDealt
     */
    physicalDamageDealt: number;
    /**
     * sightWardsBoughtInGame
     */
    sightWardsBoughtInGame: number;
    /**
     * totalDamageDealtToChampions
     */
    totalDamageDealtToChampions: number;
    /**
     * physicalDamageTaken
     */
    physicalDamageTaken: number;
    /**
     * totalPlayerScore
     */
    totalPlayerScore: number;
    /**
     * win
     */
    win: boolean;
    /**
     * objectivePlayerScore
     */
    objectivePlayerScore: number;
    /**
     * totalDamageDealt
     */
    totalDamageDealt: number;
    /**
     * item1
     */
    item1: number;
    /**
     * neutralMinionsKilledEnemyJungle
     */
    neutralMinionsKilledEnemyJungle: number;
    /**
     * deaths
     */
    deaths: number;
    /**
     * wardsPlaced
     */
    wardsPlaced: number;
    /**
     * <td>Secondary rune path</td>
     */
    perkSubStyle: number;
    /**
     * turretKills
     */
    turretKills: number;
    /**
     * firstBloodKill
     */
    firstBloodKill: boolean;
    /**
     * trueDamageDealtToChampions
     */
    trueDamageDealtToChampions: number;
    /**
     * goldEarned
     */
    goldEarned: number;
    /**
     * killingSprees
     */
    killingSprees: number;
    /**
     * unrealKills
     */
    unrealKills: number;
    /**
     * altarsCaptured
     */
    altarsCaptured: number;
    /**
     * firstTowerAssist
     */
    firstTowerAssist: boolean;
    /**
     * firstTowerKill
     */
    firstTowerKill: boolean;
    /**
     * champLevel
     */
    champLevel: number;
    /**
     * doubleKills
     */
    doubleKills: number;
    /**
     * nodeCaptureAssist
     */
    nodeCaptureAssist: number;
    /**
     * inhibitorKills
     */
    inhibitorKills: number;
    /**
     * firstInhibitorAssist
     */
    firstInhibitorAssist: boolean;
    /**
     * <td>Post game rune stats.</td>
     */
    perk0Var1: number;
    /**
     * <td>Post game rune stats.</td>
     */
    perk0Var2: number;
    /**
     * <td>Post game rune stats.</td>
     */
    perk0Var3: number;
    /**
     * visionWardsBoughtInGame
     */
    visionWardsBoughtInGame: number;
    /**
     * altarsNeutralized
     */
    altarsNeutralized: number;
    /**
     * pentaKills
     */
    pentaKills: number;
    /**
     * totalHeal
     */
    totalHeal: number;
    /**
     * totalMinionsKilled
     */
    totalMinionsKilled: number;
    /**
     * timeCCingOthers
     */
    timeCCingOthers: number;
}
