/**
 * Participants stats
 */
export class MatchParticipantsStatsDto {
  /**
   * firstBloodAssist
   */
  firstBloodAssist: boolean
  /**
   * visionScore
   */
  visionScore: number
  /**
   * magicDamageDealtToChampions
   */
  magicDamageDealtToChampions: number
  /**
   * damageDealtToObjectives
   */
  damageDealtToObjectives: number
  /**
   * totalTimeCrowdControlDealt
   */
  totalTimeCrowdControlDealt: number
  /**
   * longestTimeSpentLiving
   */
  longestTimeSpentLiving: number
  /**
   * <td>Post game rune stats.</td>
   */
  perk1Var1: number
  /**
   * <td>Post game rune stats.</td>
   */
  perk1Var3: number
  /**
   * <td>Post game rune stats.</td>
   */
  perk1Var2: number
  /**
   * tripleKills
   */
  tripleKills: number
  /**
   * <td>Post game rune stats.</td>
   */
  perk3Var3: number
  /**
   * nodeNeutralizeAssist
   */
  nodeNeutralizeAssist: number
  /**
   * <td>Post game rune stats.</td>
   */
  perk3Var2: number
  /**
   * playerScore9
   */
  playerScore9: number
  /**
   * playerScore8
   */
  playerScore8: number
  /**
   * kills
   */
  kills: number
  /**
   * playerScore1
   */
  playerScore1: number
  /**
   * playerScore0
   */
  playerScore0: number
  /**
   * playerScore3
   */
  playerScore3: number
  /**
   * playerScore2
   */
  playerScore2: number
  /**
   * playerScore5
   */
  playerScore5: number
  /**
   * playerScore4
   */
  playerScore4: number
  /**
   * playerScore7
   */
  playerScore7: number
  /**
   * playerScore6
   */
  playerScore6: number
  /**
   * <td>Post game rune stats.</td>
   */
  perk5Var1: number
  /**
   * <td>Post game rune stats.</td>
   */
  perk5Var3: number
  /**
   * <td>Post game rune stats.</td>
   */
  perk5Var2: number
  /**
   * totalScoreRank
   */
  totalScoreRank: number
  /**
   * neutralMinionsKilled
   */
  neutralMinionsKilled: number
  /**
   * damageDealtToTurrets
   */
  damageDealtToTurrets: number
  /**
   * physicalDamageDealtToChampions
   */
  physicalDamageDealtToChampions: number
  /**
   * nodeCapture
   */
  nodeCapture: number
  /**
   * largestMultiKill
   */
  largestMultiKill: number
  /**
   * <td>Post game rune stats.</td>
   */
  perk2Var2: number
  /**
   * <td>Post game rune stats.</td>
   */
  perk2Var3: number
  /**
   * totalUnitsHealed
   */
  totalUnitsHealed: number
  /**
   * <td>Post game rune stats.</td>
   */
  perk2Var1: number
  /**
   * <td>Post game rune stats.</td>
   */
  perk4Var1: number
  /**
   * <td>Post game rune stats.</td>
   */
  perk4Var2: number
  /**
   * <td>Post game rune stats.</td>
   */
  perk4Var3: number
  /**
   * wardsKilled
   */
  wardsKilled: number
  /**
   * largestCriticalStrike
   */
  largestCriticalStrike: number
  /**
   * largestKillingSpree
   */
  largestKillingSpree: number
  /**
   * quadraKills
   */
  quadraKills: number
  /**
   * teamObjective
   */
  teamObjective: number
  /**
   * magicDamageDealt
   */
  magicDamageDealt: number
  /**
   * item2
   */
  item2: number
  /**
   * item3
   */
  item3: number
  /**
   * item0
   */
  item0: number
  /**
   * neutralMinionsKilledTeamJungle
   */
  neutralMinionsKilledTeamJungle: number
  /**
   * item6
   */
  item6: number
  /**
   * item4
   */
  item4: number
  /**
   * item5
   */
  item5: number
  /**
   * <td>Primary path rune.</td>
   */
  perk1: number
  /**
   * <td>Primary path keystone rune.</td>
   */
  perk0: number
  /**
   * <td>Primary path rune.</td>
   */
  perk3: number
  /**
   * <td>Primary path rune.</td>
   */
  perk2: number
  /**
   * <td>Secondary path rune.</td>
   */
  perk5: number
  /**
   * <td>Secondary path rune.</td>
   */
  perk4: number
  /**
   * <td>Post game rune stats.</td>
   */
  perk3Var1: number
  /**
   * damageSelfMitigated
   */
  damageSelfMitigated: number
  /**
   * magicalDamageTaken
   */
  magicalDamageTaken: number
  /**
   * firstInhibitorKill
   */
  firstInhibitorKill: boolean
  /**
   * trueDamageTaken
   */
  trueDamageTaken: number
  /**
   * nodeNeutralize
   */
  nodeNeutralize: number
  /**
   * assists
   */
  assists: number
  /**
   * combatPlayerScore
   */
  combatPlayerScore: number
  /**
   * <td>Primary rune path</td>
   */
  perkPrimaryStyle: number
  /**
   * goldSpent
   */
  goldSpent: number
  /**
   * trueDamageDealt
   */
  trueDamageDealt: number
  /**
   * participantId
   */
  participantId: number
  /**
   * totalDamageTaken
   */
  totalDamageTaken: number
  /**
   * physicalDamageDealt
   */
  physicalDamageDealt: number
  /**
   * sightWardsBoughtInGame
   */
  sightWardsBoughtInGame: number
  /**
   * totalDamageDealtToChampions
   */
  totalDamageDealtToChampions: number
  /**
   * physicalDamageTaken
   */
  physicalDamageTaken: number
  /**
   * totalPlayerScore
   */
  totalPlayerScore: number
  /**
   * win
   */
  win: boolean
  /**
   * objectivePlayerScore
   */
  objectivePlayerScore: number
  /**
   * totalDamageDealt
   */
  totalDamageDealt: number
  /**
   * item1
   */
  item1: number
  /**
   * neutralMinionsKilledEnemyJungle
   */
  neutralMinionsKilledEnemyJungle: number
  /**
   * deaths
   */
  deaths: number
  /**
   * wardsPlaced
   */
  wardsPlaced: number
  /**
   * <td>Secondary rune path</td>
   */
  perkSubStyle: number
  /**
   * turretKills
   */
  turretKills: number
  /**
   * firstBloodKill
   */
  firstBloodKill: boolean
  /**
   * trueDamageDealtToChampions
   */
  trueDamageDealtToChampions: number
  /**
   * goldEarned
   */
  goldEarned: number
  /**
   * killingSprees
   */
  killingSprees: number
  /**
   * unrealKills
   */
  unrealKills: number
  /**
   * altarsCaptured
   */
  altarsCaptured: number
  /**
   * firstTowerAssist
   */
  firstTowerAssist: boolean
  /**
   * firstTowerKill
   */
  firstTowerKill: boolean
  /**
   * champLevel
   */
  champLevel: number
  /**
   * doubleKills
   */
  doubleKills: number
  /**
   * nodeCaptureAssist
   */
  nodeCaptureAssist: number
  /**
   * inhibitorKills
   */
  inhibitorKills: number
  /**
   * firstInhibitorAssist
   */
  firstInhibitorAssist: boolean
  /**
   * <td>Post game rune stats.</td>
   */
  perk0Var1: number
  /**
   * <td>Post game rune stats.</td>
   */
  perk0Var2: number
  /**
   * <td>Post game rune stats.</td>
   */
  perk0Var3: number
  /**
   * visionWardsBoughtInGame
   */
  visionWardsBoughtInGame: number
  /**
   * altarsNeutralized
   */
  altarsNeutralized: number
  /**
   * pentaKills
   */
  pentaKills: number
  /**
   * totalHeal
   */
  totalHeal: number
  /**
   * totalMinionsKilled
   */
  totalMinionsKilled: number
  /**
   * timeCCingOthers
   */
  timeCCingOthers: number
}
