import { PlayerSession } from '../../';
import { default as Server } from '../../Server';
import { default as LevelSoundEventPacket } from '../packet/LevelSoundEventPacket';
import { default as PacketHandler } from './PacketHandler';
export default class LevelSoundEventHandler implements PacketHandler<LevelSoundEventPacket> {
    static NetID: number;
    handle(packet: LevelSoundEventPacket, _server: Server, session: PlayerSession): Promise<void>;
}
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