import { PlayerSession } from '../../';
import { default as Server } from '../../Server';
import { default as SetDefaultGametypePacket } from '../packet/SetDefaultGametypePacket';
import { default as PacketHandler } from './PacketHandler';
export default class SetDefaultGametypeHandler implements PacketHandler<SetDefaultGametypePacket> {
    static NetID: number;
    handle(packet: SetDefaultGametypePacket, server: Server, session: PlayerSession): Promise<void>;
}
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