import type { JournalEvent } from "../../JournalEvent.js";
/** The game mode. */
export type GameMode = "Open" | "Solo" | "Group";
/**
 * Written at startup when loading from main menu into the game.
 */
export interface LoadGame extends JournalEvent<"LoadGame"> {
    /** The commander's name. */
    Commander: string;
    /** The player ID. */
    FID?: string;
    /** True when Horizons. */
    Horizons?: boolean;
    /** True when Odyssey. */
    Odyssey?: boolean;
    /** The current ship type. */
    Ship?: string;
    /** The ID of the current ship. */
    ShipID?: number;
    /** Localised ship type. */
    Ship_Localised?: string;
    /** True if landed. */
    StartLanded?: boolean;
    /** True if starting dead. See {@link Resurrect}. */
    StartDead?: boolean;
    /** The game mode. */
    GameMode?: GameMode;
    /** Name of the group (if in a group. */
    Group?: string;
    /** Current credit balance. */
    Credits: number;
    /** Current loan. */
    Loan: number;
    /** User-defined ship name. */
    ShipName?: string;
    /** User-defines ship ID. */
    ShipIdent?: string;
    /** Current fuel level. */
    FuelLevel?: number;
    /** Size if main tank. */
    FuelCapacity?: number;
    language?: string;
    gameversion?: string;
    build?: string;
}
