import type { JournalEvent } from "../../JournalEvent.js";
/** The type of jump. */
export type JumpType = "Hyperspace" | "Supercruise";
/**
 * Written at the start of a hyperspace or supercruise jump (start of countdown)
 */
export interface StartJump extends JournalEvent<"StartJump"> {
    /** The type of jump. */
    JumpType: JumpType;
    /** Name of destination system (for a hyperspace jump) */
    StarSystem?: string;
    SystemAddress?: number;
    /** Star type (Only for a hyperspace jump) */
    StarClass?: string;
    /** True if player is in a taxi. */
    Taxi?: boolean;
}
