/** Power states in Powerplay 1.0 */
export type PowerState1 = "InPrepareRadius" | "Prepared" | "Exploited" | "Contested" | "Controlled" | "HomeSystem" | "Turmoil";
/** Power states in Powerplay 2.0 */
export type PowerState2 = "Unoccupied" | "Stronghold" | "Fortified";
export type PowerState = PowerState1 | PowerState2;
