import { vtkAlgorithm, vtkObject } from './../../interfaces';
import { Vector3 } from './../../types';

/**
 *
 */
export interface ISphereSourceInitialValues {
  radius?: number;
  latLongTessellation?: boolean;
  thetaResolution?: number;
  startTheta?: number;
  endTheta?: number;
  phiResolution?: number;
  startPhi?: number;
  endPhi?: number;
  center?: Vector3;
  pointType?: string;
}

type vtkSphereSourceBase = vtkObject &
  Omit<
    vtkAlgorithm,
    | 'getInputData'
    | 'setInputData'
    | 'setInputConnection'
    | 'getInputConnection'
    | 'addInputConnection'
    | 'addInputData'
  >;

export interface vtkSphereSource extends vtkSphereSourceBase {
  /**
   * Get the center of the sphere.
   * @default [0, 0, 0]
   */
  getCenter(): Vector3;

  /**
   * Get the center of the sphere.
   */
  getCenterByReference(): Vector3;

  /**
   * Get the ending latitude angle.
   * @default 180.0
   */
  getEndPhi(): number;

  /**
   * Set the ending longitude angle.
   * @default 360.0
   */
  getEndTheta(): number;

  /**
   *
   * @default false
   */
  getLatLongTessellation(): boolean;

  /**
   * Get the number of points in the latitude direction (ranging from StartPhi to EndPhi).
   * @default 8
   */
  getPhiResolution(): number;

  /**
   * Get the radius of sphere.
   * @default 0.5
   */
  getRadius(): number;

  /**
   * Get the starting latitude angle in degrees (0 is at north pole).
   * @default 0.0
   */
  getStartPhi(): number;

  /**
   * Get the starting longitude angle.
   * @default 0.0
   */
  getStartTheta(): number;

  /**
   * Get the number of points in the longitude direction (ranging from StartTheta to EndTheta).
   * @default 8
   */
  getThetaResolution(): number;

  /**
   *
   * @param inData
   * @param outData
   */
  requestData(inData: any, outData: any): void;

  /**
   * Set the center of the sphere.
   * @param {Number} x The x coordinate.
   * @param {Number} y The y coordinate.
   * @param {Number} z The z coordinate.
   */
  setCenter(x: number, y: number, z: number): boolean;

  /**
   * Set the center of the sphere.
   * @param {Vector3} center The center point's coordinates.
   */
  setCenter(center: Vector3): boolean;

  /**
   * Set the center of the sphere.
   * @param {Vector3} center The center point's coordinates.
   */
  setCenterFrom(center: Vector3): boolean;

  /**
   * Set the ending latitude angle.
   * @param {Number} endPhi The ending latitude angle in degrees.
   */
  setEndPhi(endPhi: number): boolean;

  /**
   * Set the ending longitude angle.
   * @param {Number} endTheta The ending latitude longitude in degrees.
   */
  setEndTheta(endTheta: number): boolean;

  /**
   * Cause the sphere to be tessellated with edges along the latitude and
   * longitude lines. If off, triangles are generated at non-polar regions,
   * which results in edges that are not parallel to latitude and longitude
   * lines. If on, quadrilaterals are generated everywhere except at the
   * poles. This can be useful for generating a wireframe sphere with natural
   * latitude and longitude lines.
   * @param {Boolean} latLongTessellation
   */
  setLatLongTessellation(latLongTessellation: boolean): boolean;

  /**
   * Set the number of points in the latitude direction (ranging from StartPhi to EndPhi).
   * @param {Number} phiResolution The number of points.
   */
  setPhiResolution(phiResolution: number): boolean;

  /**
   * Set the radius of sphere.
   * @param {Number} radius The radius of sphere.
   */
  setRadius(radius: number): boolean;

  /**
   * Set the starting longitude angle.
   * @param {Number} startTheta The starting longitude angle in degrees.
   */
  setStartTheta(startTheta: number): boolean;

  /**
   * Set the starting latitude angle (0 is at north pole).
   * @param {Number} startPhi The starting latitude angle in degrees.
   */
  setStartPhi(startPhi: number): boolean;

  /**
   * Set the number of points in the longitude direction (ranging from StartTheta to EndTheta).
   * @param {Number} thetaResolution The number of points.
   */
  setThetaResolution(thetaResolution: number): boolean;
}

/**
 * Method used to decorate a given object (publicAPI+model) with vtkSphereSource characteristics.
 *
 * @param publicAPI object on which methods will be bounds (public)
 * @param model object on which data structure will be bounds (protected)
 * @param {ISphereSourceInitialValues} [initialValues] (default: {})
 */
export function extend(
  publicAPI: object,
  model: object,
  initialValues?: ISphereSourceInitialValues
): void;

/**
 * Method used to create a new instance of vtkSphereSource.
 * @param {ISphereSourceInitialValues} [initialValues] for pre-setting some of its content
 */
export function newInstance(
  initialValues?: ISphereSourceInitialValues
): vtkSphereSource;

/**
 * vtkSphereSource is a source object that creates a user-specified number of
 * points within a specified radius about a specified center point. By default
 * location of the points is random within the sphere. It is also possible to
 * generate random points only on the surface of the sphere. The output PolyData
 * has the specified number of points and 1 cell - a vtkPolyVertex containing
 * all of the points.
 *
 * @example
 * ```js
 * import vtkSphereSource from '@kitware/vtk.js/Filters/Sources/SphereSource';
 *
 * const sphere = vtkSphereSource.newInstance();
 * const polydata = sphere.getOutputData();
 * ```
 */
export declare const vtkSphereSource: {
  newInstance: typeof newInstance;
  extend: typeof extend;
};
export default vtkSphereSource;
