import { vtkObject } from './../../interfaces';
import { RGBColor } from './../../types';
import { DisplayLocation } from './Property2D/Constants';

export interface IProperty2DInitialValues {
  color?: RGBColor;
  opacity?: number;
  pointSize?: number;
  lineWidth?: number;
  displayLocation?: DisplayLocation;
}

export interface vtkProperty2D extends vtkObject {
  /**
   * Get the color of the object.
   */
  getColor(): RGBColor;

  /**
   * Get the color of the object.
   */
  getColorByReference(): RGBColor;

  /**
   * Get the display location of the object.
   * @default 'Foreground'
   */
  getDisplayLocation(): DisplayLocation;

  /**
   * Get the width of a Line.
   * The width is expressed in screen units.
   */
  getLineWidth(): number;

  /**
   * Get the opacity of the object.
   */
  getOpacity(): number;

  /**
   * Get the diameter of a point.
   * The size is expressed in screen units.
   */
  getPointSize(): number;

  /**
   * Set the color of the object. Has the side effect of setting the
   * ambient diffuse and specular colors as well. This is basically
   * a quick overall color setting method.
   * @param {Number} r Defines the red component (between 0 and 1).
   * @param {Number} g Defines the green component (between 0 and 1).
   * @param {Number} b Defines the blue component (between 0 and 1).
   */
  setColor(r: number, g: number, b: number): boolean;

  /**
   * Set the color of the object. Has the side effect of setting the
   * ambient diffuse and specular colors as well. This is basically
   * a quick overall color setting method.
   * @param {RGBColor} color Defines the RGB color array..
   */
  setColor(color: RGBColor): boolean;

  /**
   * Set the color of the object. Has the side effect of setting the
   * ambient diffuse and specular colors as well. This is basically
   * a quick overall color setting method.
   * @param {Number} r Defines the red component (between 0 and 1).
   * @param {Number} g Defines the green component (between 0 and 1).
   * @param {Number} b Defines the blue component (between 0 and 1).
   */
  setColorFrom(r: number, g: number, b: number): boolean;

  /**
   * Set the color of the object. Has the side effect of setting the
   * ambient diffuse and specular colors as well. This is basically
   * a quick overall color setting method.
   * @param {RGBColor} color Defines the RGB color array..
   */
  setColorFrom(color: RGBColor): boolean;

  /**
   * Set the display location of the object.
   * @param {String} displayLocation
   */
  setDisplayLocation(displayLocation: DisplayLocation): boolean;

  /**
   * Set the width of a Line. The width is expressed in screen units.
   * This is only implemented for OpenGL.
   * @param {Number} lineWidth The width of the Line.
   * @default 1.0
   */
  setLineWidth(lineWidth: number): boolean;

  /**
   * Set the object’s opacity. 1.0 is totally opaque and 0.0 is
   * completely transparent.
   * @param {Number} opacity The opacity value.
   */
  setOpacity(opacity: number): boolean;

  /**
   * Set the diameter of a point. The size is expressed in screen units.
   * This is only implemented for OpenGL.
   * @param {Number} pointSize The diameter of the point.
   * @default 1.0
   */
  setPointSize(pointSize: number): boolean;
}

/**
 * Method use to decorate a given object (publicAPI+model) with vtkProperty2D characteristics.
 *
 * @param publicAPI object on which methods will be bounds (public)
 * @param model object on which data structure will be bounds (protected)
 * @param {IProperty2DInitialValues} [initialValues] (default: {})
 */
export function extend(
  publicAPI: object,
  model: object,
  initialValues?: IProperty2DInitialValues
): void;

/**
 * Method use to create a new instance of vtkProperty2D with object color, ambient color, diffuse color,
 * specular color, and edge color white; ambient coefficient=0; diffuse
 * coefficient=0; specular coefficient=0; specular power=1; Gouraud shading;
 * and surface representation. Backface and frontface culling are off.
 * @param {IProperty2DInitialValues} [initialValues] for pre-setting some of its content
 */
export function newInstance(
  initialValues?: IProperty2DInitialValues
): vtkProperty2D;

/**
 * vtkProperty2D is an object that represents lighting and other surface
 * properties of a 2D geometric object. The primary properties that can be
 * set are colors (overall, ambient, diffuse, specular, and edge color);
 * specular power; opacity of the object; the representation of the
 * object (points, wireframe, or surface); and the shading method to be
 * used (flat, Gouraud, and Phong). Also, some special graphics features
 * like backface properties can be set and manipulated with this object.
 */
export declare const vtkProperty2D: {
  newInstance: typeof newInstance;
  extend: typeof extend;
};
export default vtkProperty2D;
