import type { TrophyRarity } from "./trophy-rarity.model";
import type { TrophyType } from "./trophy-type.model";
export interface Trophy {
    /** Unique ID for this trophy (unique within the title and not just the group). */
    trophyId: number;
    /** `true` if this is a secret trophy (ie. further details are not displayed by default unless earned). */
    trophyHidden: boolean;
    /** Whether the trophy is bronze, silver, gold, or platinum. */
    trophyType: TrophyType;
    /** `true` if this trophy has been earned. */
    earned?: boolean;
    /**
     * An ISO 8601 string representing the date the
     * trophy was earned. Only truthy if `earned` is `true`.
     * @example `"2021-08-15T21:22:08Z"`
     */
    earnedDateTime?: string;
    /** Description of the trophy. */
    trophyDetail?: string;
    /** Percentage of all users who have earned the trophy. */
    trophyEarnedRate?: string;
    /**
     * ID of the trophy group this trophy belongs to.
     *
     * A game's standard set of trophies will have a value of `"default"`,
     * whereas DLC increments in values such as `"001"` and `"002"`.
     */
    trophyGroupId?: string;
    /** URL for the graphic associated with the trophy. */
    trophyIconUrl?: string;
    /** Name of the trophy. */
    trophyName?: string;
    /**
     * If the trophy tracks progress towards unlock, this is the total required to achieve the unlock.
     * This is included on PS5 titles only, and only if the trophy itself tracks progress.
     */
    trophyProgressTargetValue?: string;
    /** Rarity of the trophy. */
    trophyRare?: TrophyRarity;
    /**
     * URL for the graphic associated with the reward.
     *
     * This is included on PS5 titles only, and is only returned if the
     * trophy has a reward associated with it.
     */
    trophyRewardImageUrl?: string;
    /**
     * Name of the reward that earning the trophy grants.
     *
     * This is included on PS5 titles only, and only if the trophy itself has
     * a reward associated with it.
     */
    trophyRewardName?: string;
}
