export declare class RenderCoords {
    data: Float32Array;
    constructor(entries?: [number, number, number, number, number, number, number, number] | Float32Array);
    get x1(): number;
    get x2(): number;
    get x3(): number;
    get xValues(): [number, number, number, number];
    get x4(): number;
    get y1(): number;
    get y2(): number;
    get y3(): number;
    get y4(): number;
    get yValues(): [number, number, number, number];
}
