import type { IAnimationController } from '../common/IAnimationController.js';
import { CoreNode, type CoreNodeAnimateProps, type CoreNodeProps } from '../core/CoreNode.js';
import type { CoreTextNode, CoreTextNodeProps } from '../core/CoreTextNode.js';
import type { AnimationSettings } from '../core/animations/CoreAnimation.js';
import type { CoreShaderNode } from '../core/renderers/CoreShaderNode.js';
/**
 * A visual Node in the Renderer scene graph.
 *
 * @remarks
 * A Node is a basic building block of the Renderer scene graph. It can be a
 * container for other Nodes, or it can be a leaf Node that renders a solid
 * color, gradient, image, or specific texture, using a specific shader.
 *
 * For text rendering Nodes, see {@link ITextNode}.
 *
 * ## INode vs CoreNode
 * CoreNode is the name of the class for a Renderer Node and is only directly
 * used internally by the Renderer. INode describes the public API of a
 * Renderer Node including the ability to be tied to a specific Shader.
 *
 * Users of the Renderer API, should generally interact with INode objects
 * instead of CoreNode objects.
 */
export interface INode<ShaderNode extends CoreShaderNode = CoreShaderNode> extends Omit<CoreNode, 'shader' | 'animate' | 'parent'> {
    shader: ShaderNode;
    animate(props: Partial<INodeAnimateProps<ShaderNode>>, settings: Partial<AnimationSettings>): IAnimationController;
    parent: INode | null;
}
/**
 * Properties used to animate() a Node
 */
export interface INodeAnimateProps<ShNode extends CoreShaderNode = CoreShaderNode> extends Omit<CoreNodeAnimateProps, 'shaderProps'> {
    shaderProps: Partial<ShNode['props']>;
}
/**
 * Properties used to create a new Node
 */
export interface INodeProps<ShNode extends CoreShaderNode = CoreShaderNode> extends Omit<CoreNodeProps, 'shader' | 'parent'> {
    shader: ShNode;
    parent: INode | null;
}
/**
 * A visual Node in the Renderer scene graph that renders text.
 *
 * @remarks
 * A Text Node is a special type of Node that renders text using a specific
 * text renderer, such as Web/Canvas or Signed Distance Field (SDF) text.
 *
 * For non-text rendering, see {@link INode}.
 *
 * Users of the Renderer API, should generally interact with ITextNode objects
 * instead of CoreTextNode objects.
 */
export interface ITextNode extends Omit<CoreTextNode, 'animate' | 'parent'> {
    animate(props: Partial<INodeAnimateProps<CoreShaderNode>>, settings: Partial<AnimationSettings>): IAnimationController;
    parent: INode | null;
}
/**
 * Properties used to create a new Text Node
 */
export interface ITextNodeProps extends Omit<CoreTextNodeProps, 'parent'> {
    parent: INode | null;
}
