export declare const GL_PRIMITIVE: {
    POINTS: number;
    LINES: number;
    TRIANGLES: number;
};
export declare const GL_PRIMITIVE_MODE: {
    POINTS: number;
    LINES: number;
    LINE_LOOP: number;
    LINE_STRIP: number;
    TRIANGLES: number;
    TRIANGLE_STRIP: number;
    TRIANGLE_FAN: number;
};
type glType = {
    BYTE: number;
    UNSIGNED_BYTE: number;
    SHORT: number;
    UNSIGNED_SHORT: number;
    INT: number;
    UNSIGNED_INT: number;
    FLOAT: number;
    DOUBLE: number;
};
export declare const GL_TYPE: glType;
export declare const GL: {
    BYTE: number;
    UNSIGNED_BYTE: number;
    SHORT: number;
    UNSIGNED_SHORT: number;
    INT: number;
    UNSIGNED_INT: number;
    FLOAT: number;
    DOUBLE: number;
    POINTS: number;
    LINES: number;
    LINE_LOOP: number;
    LINE_STRIP: number;
    TRIANGLES: number;
    TRIANGLE_STRIP: number;
    TRIANGLE_FAN: number;
};
export {};
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