import type { Mesh } from '@loaders.gl/schema';
type BoundingBox = [[number, number, number], [number, number, number]];
export type PCDHeader = {
    data: any;
    headerLen: number;
    str: string;
    version: number;
    fields: string[];
    size: number[];
    type: null | string[];
    count: null | number[];
    width: number;
    height: number;
    viewpoint: null | string;
    points: number;
    offset: {
        [index: string]: number;
    };
    rowSize: number;
    vertexCount: number;
    boundingBox: BoundingBox;
};
/**  */
export type PCDMesh = Mesh & {
    loader: 'pcd';
    loaderData: PCDHeader;
    topology: 'point-list';
    mode: 0;
};
export {};
//# sourceMappingURL=pcd-types.d.ts.map