import type { Mesh } from '@loaders.gl/schema';
/** A parsed PLY mesh */
export type PLYMesh = Mesh & {
    loader: 'ply';
    loaderData: PLYHeader;
};
/** A PLY header */
export type PLYHeader = {
    format?: string;
    comments: string[];
    elements: PLYElement[];
    version?: string;
    headerLength?: number;
};
/** A general mesh header */
export type MeshHeader = {
    vertexCount?: number;
    boundingBox?: [[number, number, number], [number, number, number]];
};
/** The parsed columnar values */
export type PLYAttributes = {
    [index: string]: number[];
};
/** A top level PLY element (vertex, face,  ...) */
export type PLYElement = {
    name: string;
    count: number;
    properties: PLYProperty[];
};
/** One property in a top-level PLY element */
export type PLYProperty = {
    name: string;
    type: string;
    countType?: string;
    itemType?: string;
};
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